RimWorld
MarsX v3 - Musky Edition
40개 중 31~40개 표시 중
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업데이트: 2016년 9월 10일 오후 6시 23분

[Auto-generated text]: Update on 9/11/2016 2:23:31 AM.

업데이트: 2016년 9월 10일 오후 4시 34분

[Auto-generated text]: Update on 9/11/2016 12:34:24 AM.

업데이트: 2016년 8월 7일 오후 11시 42분

In this update theres a few bug fixes, a few additions and a few changes

psychotic mental state now pukes instead of stripping naked

changed the colour of mined iron

atmospheric water generator now breaks down instead of being destroyed when it catches fire

atmospheric water generator can be made from any metallic resource

fixed a bug where sand on solar panels would keep being cleaned into negative values

improved the sand buildup graphics on solar panels

major dust storm now covers panels in dust

added wind weather event which blows dust off solar panels

added new aluminium solar panel option and added cheaper 3x3 sized solar panels

added a solar power inverter which needs to be attached to the circuit for panels to work

RTG is no longer buildable - chance to salvage a spare from curiosity rover

SPE and solar flare combined into a single event

tweaked starting resources

tweaked colours and lighting

업데이트: 2016년 8월 6일 오후 10시 06분

[Auto-generated text]: Update on 8/7/2016 6:06:30 AM.

업데이트: 2016년 8월 6일 오전 4시 57분

[Auto-generated text]: Update on 8/6/2016 12:57:33 PM.

업데이트: 2016년 8월 5일 오후 11시 16분

This is the first big update to MARS, the main difference is the way you setup growing zones.

This new version will break old saves, you can download the first version of the mod from here:
https://www.dropbox.com/s/5nz4763pddj3drv/mars%20v1.0.0.zip?dl=0

Growing:
Dig up sand using the new dig sand tool under order tab
Build the new work table from the production tab to create soil from the sand
Place the soil anywhere you want using the soil construction option under production tab
Build an atmospheric water generator in the middle of your patch of soil
The AWG waters the soil around it over time improving its fertility.
Soil dries out over time when not watered
Exposure to the martian atmosphere will kill the soil and new soil will need to be made to replace it


Incidents:
New incidents have been added from suit breaches to long powerful dust storms that will send colonists into a confused state if they are caught outside in it.

Door explosions are more powerful but happen less often


Healing:
Colonists can now heal themselves by resting in any type of bed

Self healing rate is half of normal speed

Any medical supplies within range will be used automatically and xp applied


Increased starting food

Removed blight

Solar panels now accumulate dust during dust storms which will reduce their power output

Solar panels and RTG output less power the more damaged they are

the RTG now emits radiation when damaged

RTG can be reinstalled

Ketchup can be combined with raw plants to make fine meals - limited supply use wisely

Vicodin for mood boosts - limited supply

Adjusted warning signs for colonists being outside without suits

Replaced plasteel with aluminium, mined from bauxite

Added minable iron which can be smelted into steel

Ascent vehicle cost requirements adjusted

Heaters now output 2x more

Outside temperature now swings +-70c from day to night

Other tweaks and a couple of easter eggs

업데이트: 2016년 7월 29일 오후 2시 26분

Crashed astronauts now start in EVA suits and are already colony members

업데이트: 2016년 7월 28일 오후 11시 30분

[Auto-generated text]: Update on 7/29/2016 7:30:51 AM.

업데이트: 2016년 7월 27일 오후 7시 43분

[Auto-generated text]: Update on 7/28/2016 3:43:08 AM.

업데이트: 2016년 7월 27일 오후 3시 51분

Initial upload.

3 Scenarios
New Storyteller
Modified map generation
Martian atmosphere permanent condition - Cold, No oxygen, Fires extinguish quickly
Dust storms
Fertilizer system to terraform martian soil
Radioisotope Thermoelectric Generator for power and heat
EVA suit to survive in the martian atmosphere
Ascent vehicle to escape from the surface