ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
Viser 51-60 af 103 forekomster
< 1 ... 4  5  6  7  8 ... 11 >
Opdatering: 23. juli 2018 kl. 4:46

- Fixed issue that prevented pull selected from recognizing certain resources when a stack mod was installed
- Fixed issue with certain structures getting poop from the item collector that shouldn't have
- Cleaned up dino scan class listing
- Dinos must now be alive, full health and fully grown before they can go in the vivarium
- New Config: DisableVivariumPlacementOnSaddles (will prevent the vivarium from placing on saddles & rafts)
- Using the hitch all nearby dinos option will no longer hitch shoulder pets & dead dinos
- Fixed issue that prevented certain flyers from initiating the cloning process

Opdatering: 22. juli 2018 kl. 15:35

Re-upload since last upload appeared to fail in the dev kit but showed up on steam anyway.

Opdatering: 22. juli 2018 kl. 15:01

- New Structure: S+ Vivarium
* Can store up to 10 dinos, females will produce 1 unfertilized egg every 30 min
* Males of the same species & Oviraptors will increase production while additional females of the same species will slow production
* Dinos can be stored while unpowered but will not produce eggs unless powered by a Tek Gen
* If destroyed, any dinos inside will be spawned in the world
(note: dinos placed in the vivarium will lose all items on them)
- Fixed an issue with dynamic gates & gateways not using the correct structure settings
- The hitching post can now hitch & unhitch all nearby dinos
- The mutator & charge station can be activated via remote keypads
- Flipped staircases will no longer lose their collision after a server restarts
- Fixed issue that prevented the animal tender from collecting oil from basilo's
- The cloning chamber can now clone flying dinos that cannot land (ie onyc)
- Forcefield walls no longer push actors away & the demo gun can be used on them
(note: open forcefield walls no longer prevent unauthorized access so you can escort people through them)
- Fixed an issue that caused pull selected to pull stacks of normally non-stackable items when a stack mod is installed
- Fixed issue that caused pull selected to not correctly calculate the weight of resources when a stack mod in installed
- Pull selected will now list what items are missing and their quantities
- Fixed issue with pull selected not using resources already within the target inventory correctly
- The Dino Scan now lists all spawnable creatures even if none of them are currently spawned
- S+ Shield is no longer immune to C4 (among other attacks)
- You no longer need to deplete the shield health before the shield generator takes damage when the shield is not activated
- Updated greenhouse health to match new live values
- Updated the following Tek structures crafting recipes to match live: Staircase, Roof(Square & Triangle), Fence(Foundation & Support), Sloped Wall(Left & Right) & Railing
- The converter will no longer convert valid conversion pairs if their recipes differ (to prevent exploits for when recipes change on live)
- The converter can now convert multiple stacks of items properly
- You can now place things on the sides of vacuum compartments (tek lights, wall torches, etc)
- Thatch roof uses the correct icon now
- Removed thin wire from S+ tek light
- Fixed issue with Transfer Tool UI
- Added functionality for third party mod devs to allow the Farmer & Item Collector to use their custom dung beetles & compost bins (see: discussions for more info)

Opdatering: 13. feb. 2018 kl. 15:28

- Electrical cables can be interacted with again
- Fixed issue with transparency not setting correctly on glass ramps
- Converter can now convert modded Plant X seeds to S+ Plant X seeds (as long as they are children of the vanilla Plant X seed)
- Resources crafted in the Grinder while using a stack mod will now stack with existing resources
- Inventory Assistant will no longer drop itself when set to drop weapons
- Fixed issue that caused the Inventory Assistant UI to become unusable when adding too many items to drop
- Added ability to drop seeds to the Inventory Assistant
(note: the right side of existing presets will be reset due to this)
- Fixed issue with sliders in the Light & Torch Settings UI not correctly setting their position

Opdatering: 28. jan. 2018 kl. 20:16

- New Structures: S+ Dynamic Pillars (adjustable angle, length & thickness)
(note: these pillars only snap down from ceilings & ramps, can't be placed freely on the ground & have no snap points for anything... ie they can not be connected together)
(note: these pillars will only provide support when they intersect with the ground, static world object or a structure that provides foundation support except other dynamic pillars)
- New Config Option: AllowDynamicPillarNonFoundationSupport (will allow dynamic pillars to provide support if they intersect with a structure that does not provide foundation support)
- New Config Option: AllowInterDynamicPillarSupport (will allow dynamic pillars to provide support if they intersect with another dynamic pillar that provides support)
- New Item: S+ Pillarator (remote settings changer for dynamic pillars, works like other utility guns & settings are saved between uses)
- New Item: S+ Inventory Assistant (will remove matching items from your inventory automatically)
- Element Catalyzer & Charge Injector now have tek structure settings
- Cloning Chamber will no longer list dinos with invalid cloning costs (ie rock drakes)
- Fixed issue with some doors not being able to place in their frames due to being obstructed
- The Converter now only has a single button (Convert All), which will convert all vanilla items to S+ & all S+ items to vanilla at the same time
- You can now walk over the snap assist bubble on S+ Dynamic Gateways
- Fixed issue that prevented the Glass Dynamic gate from having the correct material while under construction
- Made entering decimals easier
- The engrams in the Grinder are always visible now, when disabled via config they will not craft.
(note: the config entry 'Salt' has been changed to 'RawSalt')
- Demo Gun now uses tribe activation rank (previously it used demolish rank but that is no longer functional)

Opdatering: 21. jan. 2018 kl. 19:58

- S+ Fence Foundations & Fence Supports will no longer give foundation support when placed on other structures
- Automation structures (ie Farmer, Item Collector, etc) will now refresh their own inventory prior to performing their duties (this will clear any spoiled items from their inventory)
- Removed the Hat & Offhand slots from structures that could equip armor
- The S+ Converter will now warn the player when an item can't be converted(either when its not a valid structure for conversion or the player lacks the engram)
- Fixed issue with Craft All Instant not correctly crafting crystal in the Grinder
- Dedicated Storage Intake can no longer be processed by the Grinder
- Dedicated Storage will no longer pull fuel from structures when using the consolidate option (ie it will take wood from a storage box but not a forge)
- Depositing to either Dedicated Storage or Intake will no longer take items from your hotbar
- You can now set the Dedicated Storage Intake to take items from any dino that touches it (enable this via radial menu)
- Fixed issue that caused range of Dedicated Storage Intake to visually scale with upgrade level
- Fixed issue that prevented a Dynamic Gate from being demolished when set to automatic
- Fixed issue that prevented the Tek Dynamic Gate from opening & closing (visually)
- Fixed issue with Gardener blacklist not saving correctly

Opdatering: 16. jan. 2018 kl. 23:59

- Fixed issue that caused servers to crash when a player attempted to change turret settings
- Fixed issue with Dino Scan that caused it to populate the list with phantom results
- Fixed issue that caused a client crash when the S+ Spray Painter was fired around other players

Opdatering: 16. jan. 2018 kl. 17:54

- Changed how hidden auto-crafting blueprints are shown to the client (potential fix for players who lose the ability to see them)
- Fixed issue that caused the S+ Preserving Bin to look at your inventory for crafting ingredients
- Fixed issue that prevented the Transfer Tool presets from saving correctly
- Streamlined the selection process in the Transfer Tool UI
- S+ Tek Elevator will work when riding a dino now
- S+ Tek Elevator can be toggled to opaque now
- Fixed issue the snap assist ball on the S+ Dynamic Gateway that caused it to retain collision
- You can now set a blacklist on the S+ Gardener (will not collect blacklisted items)
(note: the blacklist is set within the inventory, based on its current contents. Unfortunately, due to lack of button space, to view the blacklist you must use the radial menu)
- S+ Gas Collector will now properly stop eruptions from gas vents
- S+ Gas Collector will now send all gas in its inventory back to appropriate dedicated storage units every minutes(previously it would only send back full stacks which was not viable for servers with stack mods)
(note: you need to enable this transfer within the inventory of the gas collector, it is not turned on by default)
- S+ Shield Generator is no longer climbable
- New Config Option: DisableShieldRadiationProtection (removes the radiation protection from the S+ Shield Generator)
- Dynamic Gateways & Gates can now be painted (its a little wonky atm, if you dont click apply it will still appear painted until you leave and come back, if you click apply it will stay as normal)
- S+ Heavy Turret now uses the correct model
- S+ Replicator, Shield Generator & Cloning Chamber can no longer be powered by charge batteries
- S+ Sleeping Pod will now properly buff the sleeping player
- Removed Leech Blood from S+ Dedicated Storage crafting recipe
- Fixed issue that caused the S+ Dedicated Storage Intake to lose its size when leaving stasis
- Fixed issue with items being ejected from the S+ Dedicated Storage with incorrect quantity
- Crafting Ammonite Bile in the S+ Grinder now results in 2
- Gamepad users can press Left Thumbstick down to jump off Repulser Plats & go up Tek Elevators, Right Thumbstick will go down elevators
- New Config Option: ElementCatalyzerCraftingSpeed
- Fixed issue that could cause the Repulser Plate to display incorrect Roll & Pitch values
- The repair radial menu entry will no longer block the open entry on S+ Dynamic Gates
- New Item: S+ Spray Painter (longer range, doesn't consume dye)
(note: color doesn't update correctly in singleplayer until you restart)
- S+ Tek Turrets can no longer be placed close to enemy foundations (this matches the rest of the S+ turrets)
- Pull Resource list will now show resources that have single character names (non-english servers)
- Resources added to the pull list via config will no longer be added if they are already included in the list (ie no more duplicates for those who don't clean up their config)
- Items added to the Pull List via config will now be correctly remapped if also using a stack mod
(note: existing dedicated storage units will need to have their resource changed to update if you have done this)
- Fixed issue that caused the caused the pull resource code to miscalculate the absolute max inventory items on characters(dinos & players)
- Dinos with invalid inventories will no longer display in the Transfer Tool (ie wood rafts)
- The Dino Scan (S+ Transmitter) will now only show 250 results (lower level dinos will be omitted from the list if the results exceed the max)
- S+ Domesticated Beehive will no longer produce honey unless activated (ie has flowers)
- Removed DisableExtraStructurePreventionVolumes config option (unfortunately the server destroys placed structures on restart)

***Complete Replication Overhaul***
replication is the process of the server syncing data among clients
- Changed every replicated variable in the mod to conform to standards posted by Wildcard on the Unreal Modding forums
- Removed all Force Net Updates from the mod

How will this affect performance? Likely not at all but the areas where you might see improvements would be:
- Less client stutter when placing structures
- Structures loading from stasis quicker
- Improved server start up time
- Reduced client & server network usage

The more S+ structures your server has, the more improvement you should expect.

Opdatering: 13. jan. 2018 kl. 2:41

- Fixed issue that would cause a client crash when viewing the S+ Heavy Turret engram
- S+ Heavy Turret no longer uses a turret in crafting, instead it uses the equivalent amount of resources
- Element Catalyzer now has a crafting queue instead of autocrafting
- S+ Grinder can now make Ammonite Bile & Fungal Wood
- S+ Transmitter can send you to Aberration boss battles now

Opdatering: 12. jan. 2018 kl. 23:30

- New Structure: S+ Dedicated Storage (10,000 slots, holds a single resource type, inventory is not directly accessible, can deposit by hitting it)
- New Structure: S+ Dedicated Storage Intake (hitting it[yourself or while riding a dino] will transfer all items out of your/dino inventory to nearby dedicated storage units, can be upgraded in size)
- New Structure: S+ Dynamic Gateway (fully adjustable width(1-12), height(1-12), pillar thickness and material)
- New Structure: S+ Dynamic Gate (will adjust to the size of any S+ Dynamic Gateway it is snapped to, can change material during placement)
(note: These structures are crafted in a new way. After placement, you then need to deposit materials into the structure to finalize crafting. The materials required for this process are based on the size of the structure.)
(note: If you demolish or pick up these structures by any means other than the radial menu you will not receive the correct materials)
- New Structure: S+ Repulser Pad (jumping on it will propel you in a specified direction, can change direction and strength... be careful!)
- New Structure: S+ Tek Elevator (jump to teleport to nearest teleporter above you, crouch to go down)
- New Structure: S+ Charge Injector (injects charge directly into the ground, protecting from nameless in a large area. Uses charge batteries, adjustable radius, charge usage increases exponentially with radius)
- New Structure: S+ Element Catalyzer (crafts element like a Charge Node but has no cooldown or charge requirements but must be placed in liquid Element)
(note: liquid element means the rivers and such at the bottom of Aberration and any other place you take extreme damage from element)
- New Structure: S+ Tek Gas Collector (will automatically send stacks of gas balls back to any dedicated storage units set to accept gas, does not deteriorate over time)
- New Structure: S+ Charge Station (collects charge from nearby light pets, can charge batteries)
(note: the transfer of charge from pets to the station is not 1:1, you can not craft element in it and it does not ward off nameless)
- S+ Vacuum Compartments & the S+ Shield Generator now protect players from radiation
- New Config Option: DisableExtraStructurePreventionVolumes (will allow building in all structure prevention volumes that are not already toggled via the game.ini)
- The Farmer, Gardener, Nanny & Sheep Herder can now equip armor (cosmetic only, you can remove the armor once the model has updated)
- The Transfer Tool now has 5 save slots (right click to save, left click to load)
- The Transfer Tool is now silent
- S+ Gateways & S+ Behemoth Gateways now display an alignment plane during placement (hard to explain, easy to understand in game)
- S+ Africanized Bee Hive has been renamed to S+ Domesticated Bee Hive (no longer damages nearby players and running out of flowers will merely stop honey production instead of killing the hive)
- The Gender Swap pulse (S+ Mutator) will no longer change the gender of any dino with a mating cooldown, the gender swap is also permanent (gender can still be changed once the 6 hour buff has elapsed but will not revert by itself)
- The Gender Assignment pulse (S+ Mutator) can now be refreshed by using the pulse again(refreshing the buff will not re-randomize the gender)
- Fixed issue with dinos who genders had been altered not displaying the correct gender when leaving stasis
- Dinos breeding with the Allow Breeding pulse (S+ Mutator) will now correctly show their mating & gestation status on dedicated servers
- Fixed issue that prevented the Allow Breeding pulse from returning a dino to unbreedable status when the buff faded
- Dinos affected by the Age Freeze pulse (S+ Mutator) will now eat at 1/10,000th their normal rate
- S+ Roofs can now be placed in intersecting orientations (like vanilla)
- You can lay down on S+ Beds & S+ Bunk Beds now
- Teleporters set to public use, can now be used by anybody (this matches vanilla)
- You can now teleport to public S+ teleporters from private teleporters and the S+ Personal Teleporter
- S+ AC & Multi Lamp now have an inventory for Charge Batteries
- Aberration resources have been added to the pull list
- Removed sound from S+ Shield Generator
- Recipes for Crystal, Green/Blue/Red Gems & Congealed Gas Balls added to the S+ Grinder
(note: the congealed gas ball recipe is disabled by default, I would recommend only enabling it when not including an Aberration map in your cluster)
- S+ Grinder now respects the Force Prevent Grinding flag
- S+ Turrets now respect the nearby turret limits
- S+ Auto Turret damage increased to match new vanilla values
- Fixed issue with triangle foundations being obstructed when snapped together
- S+ Personal Teleporter can no longer be transferred across servers
- The Item Collector, Nanny, Animal Tender, Farmer, Gardener, Hatchery & Sheep Herder can no longer be powered by charge batteries
- The S+ Demo Gun will not demolish structures with the "PreventDemolish" tag (this for other mod developers)
- New Structure: S+ Tek Sleeping Pod (snaps to each other, doesn't require engram to use)
- New Structure: S+ Heavy Turret (advanced targeting and adjustable inventory)
- New Config: DisableFoundationStacking (will prevent foundations from stacking)
- New Config: PreventTransmitterPickup (will prevent the S+ Tek Transmitter from being able to be picked up)
- New Config Option: SPlusHeavyTurretSlotCount
- New Config Option: TekBedCooldownTimeInSeconds (how long between each use of the bed)
- New Config Option: RepulserMaxStrength (sets a limit to the max strength the Repulser Pad can be set to)