Starbound

Starbound

Macrochip
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Update: 29 mei 2017 om 13:16

Fix for bug on moving components that were wired to themselves.
Now using patches to adjust vanilla logic objects.

Update: 20 mei 2017 om 7:44

Corrections for macrochip virtual circuit/object data storage.

Update: 21 apr 2017 om 12:00

Small bit of scripting changes for remote nodes which should speed up logic circuit calculation checks for them.

Compressed png images for a slight bit of fps improvement.

Update: 8 apr 2017 om 6:15

The macrochip Multi-Remote Input component wasn't working as intended. Should now be fixed.

Update: 2 apr 2017 om 12:11

Update: 28 mrt 2017 om 2:15

Some fixin' was needed for errors that the WIP didn't catch. Sorry folks.

Update: 27 mrt 2017 om 13:44

quick fix for an accidental keypress in text editor just before I packed and uploaded, typical - sorry folks :/

Update: 27 mrt 2017 om 13:16

A new internal system for the macrochips wiring which should speed things up and allow some future intended improvements to be worked on. The data will be automatically converted from the old format, though you should note that any circuits stored on a macrochip workstation should be overwritten to fully convert those saved circuits properly.

Remote nodes now have unlimited map range, using world data storage. You may need to rename some accordingly if you don't wish multiremote components to broadcast to all with same name everywhere rather than the previous 250 range limit.

Some minor graphical/text changes for the virtual circuit display.

Expanded Wizard with further hints.

Update: 9 mrt 2017 om 14:00

Definable Button objects interface window wasn't functioning properly. Fixed.

Update: 6 mrt 2017 om 13:37

Additions / Changes
The 'grey' intermediary wiring nodes on macrochip virtual circuits can be enabled/disabled from displaying. This can give a sizable fps increase. Looking for other ways to improve fps.

A 4-bit Synchronous Counter component.

Removed wiring 'flicker' - easier on the eyes.

Revised f1 Macrochip Users Manual.

A few other minor graphical fixes.

Categories

Categories can be cycled when placing Remote/Multiremote node components with the Alt key held down. The Category can also be cycled on placed Multiremote node components the same way.

Multiremote Node components will only send a signal to detected remote nodes that match both their Name and Category. Added = signs to indicate this more clearly to the components shown text.

When interacting with Remote Node objects, you can include / 's in the Category field to define Subcategories. The Category field can be up to 18 characters long.

For example, if a Remote Output was given the name "Door" and Category "door/secure/upper," as far as a Multiremote Output component in a macrochip would be concerned, if it was set to match the name "Door" and a Category of "(All)", "door", "door/secure" or "door/secure/upper", that Remote Output would be a valid match.