Starbound

Starbound

Macrochip
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Update: 27 aug 2016 om 11:50

Fix for remote input nodes.

Update: 27 aug 2016 om 10:25

Changed the appearance of the Hexidecimal display Object.

An Edge Detector component (although I sneaked this in couple of updates ago) for macrochips: this ouptuts a short pulse (up to 0.05s) when its input rises or falls on the relevant output, with the caveat only one of its outputs can be active at a time.

Clicking Accept on the Macrochip Options window will set a new Circuit name if one is typed into the textbox (rather than needing to press return/enter first.)

Some general bug fixing.

Update: 26 aug 2016 om 2:13

Timers are working as intended again.

Update: 26 aug 2016 om 1:28

Fix for black screen bug on macrochips (related to new alternative IEC style of components.)

Update: 25 aug 2016 om 12:04

Removed logfile test text spam. Spam is bad, unless in a Monty Python sketch.

Update: 25 aug 2016 om 11:41

Somehow removed a call to the function that updates all the macrochips output nodes / remote outputs. Fixed! Sorry folks.

Update: 25 aug 2016 om 7:15

Added: 2-to-4, 3-to-8 and 4-to-16 Decoders, plus 4-to-2, 8-to-4 and 16-to-4 (Priority) Encoders

An alternate IEC component icon style from the IEEE/ANSI style can be selected from the macrochips Options window. You will need to close and reopen the macrochip console when you change this icon style for it to properly update the component menu, but this will be set for all your characters once done on all macrochips you open. Thanks to Zoomah for the suggestion / graphics. :)

Update: 24 aug 2016 om 10:57

Fixed for a crash error when changing components with timing intervals, due to...

Delay components can have a 1 tick minimum interval now.

Exiting macrochip manual returns you to the same board action as when you opened the manual.

Update: 24 aug 2016 om 10:37

Update: 24 aug 2016 om 9:45

I have redesigned the Components Menu inside Macrochip consoles - now a single page rather than four, displaying all the available components.

Added: 4-bit and 8-bit Bi-directional Universal Shift Registers. These are a somewhat complicated components - you may need to google about them rather than rely on my rather short take on them in the Manual. :)

Encoders and Decoders are currently in the works.