Kenshi
Recruitable Prisoners - with dialogue (pls read description)
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Oppdatering: 28. jan. 2020 @ 18.51

MINI PATCH, no number increment
- Potential bugfix for Slavers
- Added Merc to Holy Nation Robot (these wander around Wend, Okrans Valley and the Northern Coast)

Oppdatering: 28. jan. 2020 @ 2.19

- Merged the Rewrite Patch into the main mod with minimal changes.
- Restructured the internal of the mods to be more specific in how it assigns packages; some recruitment packages may have changed for generic NPCs.
- Assigned a few more generic NPCs that were missing packages a package.
- Wrote Skeleton Bandit package, fully functional with quest-like branching.
- Wrote Crab Raiders package, fully functional with smaller quest branching but simpler requirements than prev.
- Wrote Mongrel Crazy package. Simple package, simple requirements.
- Fixed Gurgler infinite fish loop. (hopefully)
- Minor fixes and tweaks to several packages in condition assignment and lock/unlock on UC Sam.

Oppdatering: 31. mai 2019 @ 2.54

-added bandit dialogue for scavengers

Oppdatering: 28. mai 2019 @ 20.09

-Bug fix for shek

Oppdatering: 13. mai 2019 @ 2.17

-changed lvl for ponk from <4 to <3
-added hint dialogue to ponk

Oppdatering: 10. mai 2019 @ 18.23

-added Hive soldier dialogue for southern prince

Oppdatering: 5. mai 2019 @ 22.32

-Hive queen playable

Oppdatering: 5. mai 2019 @ 21.06

-added Tinfist (options for enemy of UC, HN, TG, ST. as well as Ally of RF - Unique character dialogue for recruiters with Thralling experience eg. Ponk, Cat-lon - Options for player tech level and Player faction level)

Oppdatering: 5. mai 2019 @ 5.48

-spelling

Oppdatering: 5. mai 2019 @ 5.43

-very small change to let deadhive wear leather hive armour like they should be able to