RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
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Update: Aug 11, 2016 @ 4:56pm

Greetings!
I've finally finished the new update, and there are many, mainly subtle improvements. But there are also two essential improvements: French translation and compatibility with basically every mod out there. For the first you have to thank Jozay (no, really, go and thank him, EPOE is a pretty big mod and he did the full translation in like two days), and for the second you have to thank yourselves. You've finally persuaded me into removing the Races_Humanlike and using RecipeUser instead. You now no longer need compatibility patches for mods like Zombies mod!
I've also fixed the basic prosthetics workbench. How come no one ever told me that this bench was bugged? Did no one notice? The shadows were completely off. I've also tweaked the colors so it looks way more natural now.
Have fun!

Changes:
* Added French translation! (thanks to Jozay!)
* Now compatible with nearly all mods (removed the Races_Humanlike)
* Fixed and improved the basic prosthetics workbench texture
* Added ear bandage to get rid of the "disfigured" malus
* Crafting prostheses now uses smithing skill instead of tailoring
* Tweaked the surgery success chances
* Fixed and clarified some descriptions
* Some minor bugfixes
* Better compatibility with Colony Manager

Update: Jul 17, 2016 @ 6:03pm

Update 1.71 - Repolishing + Refrankensteining!

Greetings!
At first I just wanted to make a small fix for the natural parts category not quite working as intended, but then I was like "It's 2 am in the morning, gonna get creative!" and now we've got this.
This update brings back many harvest options I've removed yesterday, because I've tested it and only the limbs were the problem. But what to do with all the harvested organs? Well, why not take them and shove them into the meat grinder and feed the bleeding remains of your half-dead prisoner's intestines to their completely frightened friends? Yeah, that was my first thought, too. So I added the option to mince human organs and limbs at the butcher table for some extra meat. I'm sure there's someone who appreciates this feature.
I've also looked through your suggestions and incorporated them, for example the option to craft joywires and painstoppers or the brain stimulator boost.
Have fun!

Changes:
* Readded the option to harvest the stomach, nose, ears, eyes and jaw. Be Frankenstein again!
* Introducing: Mincing natural parts! Turn organs into meat at the butchering table!
* Added the option to craft joywires and painstoppers
* Fixed an error with the natural parts category
* Slightly boosted the brain stimulator (from 50% to 65% functionality)
* Raised the market value of the advanced bionic spine
* Changed the preview image
* Fixed some typos

Update: Jul 16, 2016 @ 5:18pm

It's still ready, could someone please explain me how to get rid of these automatically generated change notes?

Update: Jul 16, 2016 @ 4:39pm

It's ready!