Counter-Strike 2

Counter-Strike 2

Ramis
Showing 1-8 of 8 entries
Update: Aug 2, 2016 @ 5:22am

// Visual:
- Small update to lighting in certain areas.

// Clipping:
- Large update to clipping. (This was introduced to prevent bomb stuck spots and over-powered boosts.)

Update: Jul 29, 2016 @ 6:47am

// Visual:
- Updated CT Spawn to be slightly more detailed.
- Updated "Showcase / Market" to have a new art piece.
- Added fence to Outside of Long. (In hopes to stop players jumping off the cliff.)

// Fixes:
- Fixed clipping issues on some railings.
- Fixed clipping issue on T Main Electrical Box prop.

Update: Jul 27, 2016 @ 8:28am

//Visuals:
- Reception has been give a new look.
- Corridors towards A (From T Spawn) have been given a new look.
- Added more detailing to make the area's more believeable.
- Updated some lighting / textures to make players more visible.

Navigation has been improved.

// Known issues:
- 2 props currently "floating". This has been fixed for the next update.
- Broken glass by A Vending is currently black. (I am looking into this issue and will have an update tomorrow)

Update: Jul 19, 2016 @ 1:46pm

// Gameplay Updates:
- Loading / Minimap / Spectator Updated.

// Visual Updates:
- Added more detail overall.
- Added / Changed a variety of models to be more visually pleasing.

Update: Jul 18, 2016 @ 9:29am

The CASUAL Update:

// Added more casual modes (Deathmatch, etc...)

- Slight update to detailed props.
- Further improvements with FPS / Props.

Update: Jul 17, 2016 @ 11:53am

//Visuals:
- Changed colours of Long.
- Added more detail within all areas of the map.
- Brightened dark areas.
- Changed Minimap image to better represent the map.

// Gameplay changes:
- Better clipping in all areas of the map. (Thanks to feedback from users)
- Largely improved optimization in interior areas.

Update: Jul 15, 2016 @ 1:59am

// PATCH NOTES:

- Fixed missing textures / models.

Update: Jul 14, 2016 @ 4:52pm