Stellaris

Stellaris

Mobile Suit Gundam: Stellaris
Showing 61-70 of 99 entries
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Update: Sep 21, 2017 @ 10:31am

Fixed enemy spawned factions not using the right graphical culture.

Update: Sep 21, 2017 @ 9:33am

V8.3.0

Changed MPC to be less bright. Zeon colors changed to green, EFSF to pink.
Removed non-Gundam human factions from spawning.
Allowed all Gundam factions to spawn.
Fixed starting systems to be more organized.
Added two new starting systems, EFSF One Year War and Zeon One Year War. They are meant to spawn as the EFSF and Zeon respectively. Whichever one you pick determines which faction will spawn against you.
Added Titans to Axis spawn.
Added Revil to EFSF spawn.
Changed EFSF and Titan flags.

Update: Aug 18, 2017 @ 8:08pm

V.8.2.0

Added options for all Zeon, Axis, Neo, EFSF, and Titan tech starts.
Restricted MS weaponry to MS ships only.
Restricted Mega-Particle and Beam Cannons to non-MS ships.
NOTE: The AI still uses them, but that's because of the way the game auto-generates weapons. I've made changes to make it less likely to use them. Pushing auto-generate will also cause the wrong weapons to get picked regardless.
Made EFSF and Principality always spawn, gave option for Neo, Axis, and Titans to spawn.
AI spawned factions will now receive their proper technology sets.
Added 4 new buildings, company headquarters for Zeonic, Zimmad, MIP, and Anaheim. Zeonic and Zimmad require base Zeon MS tech, MIP requires the first Zeon MA tech, and Anaheim requires the EFSF Beam weapon tech.
Fixed system initializers for all starts. EFSF, Titans, Zeon, and Axis all have a post-OYW start with all the colonies colonized and the Earth covered in ruined cities and craters. Neo Zeon starts with a post-Char's Counterattack nuclear winter Earth.
Made an optional Axis initializer where you rule from Axis over a nuclear winter Earth.

Update: Jul 14, 2017 @ 8:54am

V8.1.2 Second Hotfix

Added Guntank.
Added compatiblity with Ship Mounted Reactors mod.
Updated German translation.

Update: Jun 16, 2017 @ 8:53pm

V8.1.2 Hotfix

Added Turrets to all EFSF Models.

Update: May 14, 2017 @ 11:12pm

V8.1.2

Added the Grey Phantom and Albion Assault Carriers. They're selectable as the mid section along with White Base.
New textures for every EFSF ship, save the Antietam.
New texture for Rewloola.
Added Green, Blue, and White Magellan Kai as Battlecruiser, Superdreadnaught, and Flagship (NSC Only).
Ananke will only be for Dreadnaught (NSC Only).
Added Chivvay and Chivvay Kai as Strike Cruiser and Light Carrier (NSC Only).
Added Salamis Kai as Cruiser.
Added Trafalgar as Carrier (NSC Only).
Fixed Zeon MS Ship textures.
Removed Clop, Musai Kai, and Columbus.

Update: May 9, 2017 @ 11:31am

Initial Upload

Update: May 4, 2017 @ 10:45am

V8.1.1

Added in 18 new icons for ReZeon, Anaheim, AEUG, Titans, Zanscare, and Crossbone.
Scaled all NSC ships. No more absurdly large Gwazines and Magellans.
Added Revil's Flagship, the Ananke, as an NSC vessel. (Dreadnaught, Superdreadnaught, Flagship)
Added turrets to almost every ship.
New Point Defense turret for EFSF.
Added Dolos as Zeon Carrier. (NSC Only)
Added Colombus as EFSF Carrier. (NSC Only)
Added Colony Drop event. If you start as the EFSF, Titans, or pick their technology, there's a chance Zeon Remnants will show up to drop colonies on you. The only way to stop them is to kill them.
Lots of scaling and behind the scenes bollucks.

Update: Apr 23, 2017 @ 10:47pm

Initial Upload

Update: Apr 23, 2017 @ 2:14pm

Added Chinese translation.
Added three new turrets for Zeon.