Project Zomboid

Project Zomboid

Necro Forge 2.9b [Build 41]
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Update: Sep 3, 2022 @ 6:18am

Hotfix
- NecroForge now gets the vast majority of item data from the game directly.
- Compatible with far more mods, maybe even all mods that add items.
- Categories are set via DisplayCategory, unsupported Items appear in the Uncategorized category.
- Items that do not utilize Base game modules appear in the "Mods" category.
- All items are searchable unless obsolete.

- Since NF now gets item data from the game, manual item list updates are no longer required to maintain comptaibility between builds, unfortunately, categories are more cluttered and some items may be broken.

Update: Sep 3, 2022 @ 1:53am

NecroForge 2.9 Changelog [03.09.2022]
- Added Mod Support
- Mod items will populate the generic "Mods" category (Button for it has a Puzzle Piece icon and is on the right side of the UI)
- Mod items do not populate other categories (Food, Carpentry, etc.) at least not yet.
- Mod items will appear in the search results.
- Please let me know if you encounter any issues.

- Minor Fixes

Update: Sep 2, 2022 @ 11:05am

Hotfix
- Trying to spawn a Military Locker will now spawn a Military Locker

Update: Sep 1, 2022 @ 12:46pm

NecroForge 2.8b Changelog [01.09.2022]
- Fixed [MP] Admin Item Viewer being broken by NecroForge

- Changed the way NF Handles spawning Moveable Furniture
- Added some missing Moveables

- Added some missing items

- Added missing traits and fixed broken trait icons

- Added some Lousisville teleport locations

- Removed more broken functions [Music Swapping]

Update: Aug 28, 2022 @ 11:29pm

Uploaded the Proper NecroForge 2.8
Apologies as I haven't updated in so long I forgot how to do it right.

Update: Aug 28, 2022 @ 11:17pm

NecroForge 2.8 [Build 41] [29.08.2022]

- NecroForge should now have all items added with Build 41
-- Some might be missing, I used an automated tool to compile the item list and the tool is hardly perfect despite manual cleanup

- Removed Compatibility checks for older versions of the game.
-- Build 41 is now Public after all, older versions should still be available via NecroForge thread on official forums. NecroForge 2.7b is the one that has, or should have compatibility from Build 38 to Build 41

- Removed Obsolete/Broken Functions

Update: Nov 16, 2019 @ 1:56am

Necroforge 2.7b Changelog

- Added Missing Clothing Items
- Added Missing Skills to EXP Debug Menu [Backwards Compatible]
- Added Support for Clothing Dryers and Washer objects to Tile/Object Cloner
- New Vehicle Function - Spawn Vehicle
- New Vehicle Function - Debug Repair Full (Adds Missing Parts Too)
- New Vehicle Function - Debug Remove Vehicle
- Fixed Generated Vehicle Key had Default Key Icon
- Fixed Some Weapons Being Miscategorized into Ammo
- Fixed Spawning Zombies in Undies

Update: Nov 13, 2019 @ 9:06pm

NecroForge 2.7a [13.11.2019]

Basic Support for IWBUMS 41
- Added Clothing/Weapons/Ammo/Bags to Item Spawner
- Remains Compatible with Build 38, 39 and 40

This is an initial update aimed primairly at adding Build 41 stuff to NecroForge, More to come hopefully sooner rather than later.

Update: Feb 18, 2018 @ 7:42am

NecroForge 2.6d [18.02.2018]

New Debug
Vehicle - Repair All
- Sets the Condition of all Installed parts to 100%
Added Mechanic Skill Boost
- For adding exp for Mechanic skill.
Updated Vehicle Items
- All the missing ones should now be there.
Removed Some Bugged/Dysfunctional Stuff

Update: Oct 15, 2017 @ 9:38am

NecroForge 2.6c - 15 October 2017

New Category - "Vehicle Debug"
- For Vehicle Debug Functions
- "Vehicles" Category contains Vehicle/Mechanic Items

Vehicle Debug Functions
- Updated to Work with Vehicle Build 22+

Vehicle Stuff Misc
- Plug-In Now Required to get Vehicle Items/Functions
- Stuff will then be added only in Vehicle Build

New Brush - Lockmaker
- Generates KeyID for Doors
- Click a Door to Apply Picked KeyID
- Read the Notes at the Bottom of Changelog!

Plug-In
- Updated Hydrocraft Item List
- Survivors Mod Survivor Spawning Brushes [Friendly & Hostile]

Misc
- Disabled Item Tooltip when Mousing Over Functions

Notes:

Lockmaker Hotkeys:
- "R" - Pick the KeyID of the Door you're currently mousing over.
- "F" - Generate a Random Key ID

Lockmaker Custom KeyID:
- Must be an 8 Digit Number
- Input into 'Module.ItemID' field
- If detected will be used instead of any Picked or Generated KeyID you may have.

Lockmaker:
- Will only work on exterior doors of Preset Buildings and Player Built Doors.
- KeyID resets on most other preset doors due to the way they are coded.