Arma 3
ARMSCor 3.5.5
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Update: May 18, 2017 @ 2:50am

Changelog v3.1.0

* ARMSCor_Common.PBO
- Updated version number in spotlight cube
- Changed logo back to simple focuse merged South African flags in castle
- Changed hover over icon to have green background
- Added a video in the spotlight cube
* ARMSCor_Rhodesia_I.PBO
- Fixed: Base uniform does not show up in inventory. Picture also missing
- Fixed: Alouette III has preview picture of SAAF Alouette III
- Added the Rhodesian faction back in
- Added Rhodesian Light Infantry 'Editor Categories'
- Added Rhodesian African Rifles 'Editor Categories'
- Added Selous Scouts 'Editor Categories'
- Added Helicopters 'Editor Categories'
- Added Planes 'Editor Categories'
- Added basic Rifleman (RLI)
- Added Automatic Rifleman (RLI)
- Added basic uniform (RLI)
- Added chest rig (RLI)
- Added body armour (RLI)
- Added booniehat (RLI)
- Added Alouette III wirh Rhodesian skin
* ARMSCor_UZI.PBO
- Added UZI primary rifle back
- Added UZI Mini pistol back
- Fixed inventory UI picture missing
- Fixed inventory magazine picture missing
- Fixed ***.paa not found
- Fixed No sound when firing
- Fixed No entry displayName
- Fixed Single only no automatic fire option
* ARMSCor_Star.PBO
- Added Star 9mm pistol back
- Fixed Size: *** not an array
* ARMSCor_Alouette_III.PBO
- Fixed turret on K-Car
* ARMSCor_Rooivalk.PBO
- Fixed vehicle explodes on ground contact in Advanced Flight modelling
- Added working mirrors for the WSO
- Added working mirrors for Pilot
- Add HitPoint for proper damage modeling
- Modeled cockpit Pilot
- Textured cockpit pilot
- Modeled cockpit WSO
- Textured cockpit WSO
- Remodelled the helicopter completly
- Retextured the helicopter completly
- Moved all decals to seperate layer
- Textured F2 20mm cannon
- Implemented JETS DLC sensor and settings
- Implementde JETS DLC dynamic weapons loading.
* ARMSCor_SouthAfrica_I.PBO
- Fixed Picture *** not found
- Fixed uniform has no picture in inventory
- Fixed Cannot load textures
- Changed uniform name to 'Browns (Nutria)'
- Added a custom SADF Soldier model
- Textured new soldier model
- Added 22 configured soldiers under SADF
* ARMSCor_Rooikat
- Changes Rooikat 76 name to Rooikat 76 [WIP]
- Changes Rooikat 120 name to Rooikat 120 [WIP]
* ARMSCor_Gecko
- Added a preview Image
* ARMSCor_PMC_I
- Fixed: Picture \armscor_pmc_i\data\ui\armscor_faction_pmc_ca.paa not found
- Changed: PMC flag
* ARMSCor_MIssions
- Added Showcase: Gunship mission for Rooivalk

Update: Dec 28, 2016 @ 11:58pm

Added PMC faction

Update: Dec 3, 2016 @ 2:59am

Small fixes and updates.
* Ratel physics better now (Still not right)
* Rooivalk progress
* Gecko added back in
etc...

Update: Sep 29, 2016 @ 8:13am

Some stuff and one more thing. :)

Update: Sep 13, 2016 @ 9:54pm

Added
* Rooikat
* Alouette III

Fixed
* R1 bisurf server crash issue
* Ratel 90 physics issue (Still a work in progress)

Changed
* Some stuff

Update: Jul 31, 2016 @ 9:36pm

Added:
* Australian faction
* Chinese faction
* QBZ-95 [stand-in]
* F88S-A1 [stand-in]

Update: Jul 29, 2016 @ 8:14pm

Added:
* APEX scopes to R1 & R2 range
* APEX scopes to R4
* APEX scopes ro R5
* FNMag is back with APEX scopes
Fixed:
* R1 DMR & Para silencer positions
* R4 plain allowed scope selection without actually attaching it to the weapon. (Only ACR variants now allow scope attachments)
* R5 plain allowed scope selection without actually attaching it to the weapon. (Only ACR variants now allow scope attachments)

Update: Jul 26, 2016 @ 7:26pm

Fixed
- SANDF vest had no ballistic protection
- A109 damage material was referencing Alouette III
- MUAV16-MP now has custom ARMSCor backpack and can be packed and unpacked.

Update: Jul 13, 2016 @ 6:10am

First public release.

This release has known issues that will be fixed in the coming weeks. If you are not comfortable with this, please don't use this mod.

Update: Jul 10, 2016 @ 5:10am

Internal DEV BUILD