Arma 3
ARMSCor 3.5.5
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Update: Sep 3, 2021 @ 10:18pm

Changelog v3.5.5
* ARMSCor_Common
- Incremented release version number
* ARMSCor_Africa_O
- ADDED: Portugal faction
- ADDED: UNITA faction
- ADDED: FNLA faction
- ADDED: ZANU faction
- ADDED: PLAN (SWAPO) faction
- ADDED: MPLA (FAPLA) faction
- ADDED: Cuba faction
- ADDED: SWANU faction
- ADDED: Umkhonto we Sizwe (ANC) faction
- ADDED: Zambia faction
- ADDED: FRELIMO faction
- ADDED: ZAPU (ZIPRA) faction
* ARMSCor_M79
- ADDED: M79 Snotneus
* ARMSCor_AKM
- ADDED: AKM
* ARMSCor_M1
- ADDED: M1
* ARMSCor_Alouette_III
- FIXED: Cleaned up and simplified properties - All Lods
- FIXED: Simplified Physx Lod
- FIXED: Cleaned up and removed excess UVs
- FIXED: Removed isolated points from Shadowlod 0
- FIXED: Fixed degenerated faces from Shadowlod 0
- FIXED: Removed textures from Shadowlod 0
- FIXED: Removed gravity 1-5 from components (those boxes now invisible to collision)
- FIXED: Open topology on Geo lod fixed
- FIXED: Open topology in View Geo lod fixed
- ADDED: prop blur selections
- ADDED: prop blur
- FIXED: model cfg
- FIXED: cfgVehicles
- FIXED: duplicated turrets class
- ADDED: shadow to gun on KCAR version
- FIXED: Repaired degenerated faces on KCAR version
- FIXED: SF version changed viewpilot to viewcargo
- ADDED: cargo/pilot proxies to fire geo lod on _X12 version
* ARMSCor_Rhodesia_I
- ADDED: Armour subcategory
* ARMSCor_Eland
- ADDED: NATO (Green) paint scheme
- ADDED: Rhodesian paint scheme
- ADDED: Eland-90 to Rhodesian faction
* ARMSCor_Strela
- ADDED: Strella
* ARMSCor_M1956
- ADDED: M1956
* ARMSCor_Rus_Helmets
- ADDED: M40 Helmet
- ADDED: Rebel Cap (Drab)
- ADDED: Soviet Pilot Helmet
- ADDED: Soviet Crew Helmet
* ARMSCor_ZU23
- ADDED: Zu23
* ARMSCor_LandRover
- ADDED: Landrover
* ARMSCor_DSHKM
- ADDED: DSHKM
* ARMSCor_Zodiac
- ADDED: Zodiac
* ARMSCor_M2
- ADDED: M2
* ARMSCor_Recce_Helmets
- ADDED:
* ARMSCor_Rhib
- ADDED:

Update: Feb 12, 2019 @ 5:10pm

Changelog v3.5.4
* ARMSCor_Common
- Incremented release version number
* ARMSCor_Eland
- FIXED: Gunner not able to enter vehicle

Update: Feb 6, 2019 @ 8:20pm

Changelog v3.5.3
* ARMSCor_Common
- Incremented release version number
- Removed video
* ARMSCor_Eland
- FIXED: Light positions
- ADDED: Two more LOD levels for performance optimization
- CHNGD: Armor value to make is more destructable
- ADDED: Wheel desruction

Update: Jan 30, 2019 @ 6:58am

Changelog v3.5.2
* ARMSCor_Common
- Incremented release version number
- Removed video
* ARMSCor_Eland
- CHNGD: maxSpeed
- CHNGD: complexity of model to try and adres performance issues.

Update: Jan 24, 2019 @ 7:31pm

Changelog v3.5.1
* ARMSCor_Common
- Incremented release version number
* ARMSCor_Eland
- FIXED: Texture location issue

Update: Jan 24, 2019 @ 6:52pm

* ARMSCor_Common
- Incremented release version number
* ARMSCor_Eland
- Added AI ONLY usable vehicle for the RECCE challange.

Update: Oct 13, 2018 @ 11:10pm

Changelog v3.4.6
* ARMSCor_Common
- Incremented release version number
* ARMSCor_R1
- FIXED: R1 MOD shadow of buttstock
* ARMSCor_Alouette_III
- FIXED: Sitting in lap of FFV positions
- CHNGD: FFV firing arc(s)
- FIXED: Destruct texture

Update: Sep 16, 2018 @ 6:36pm

Changelog v3.4.5
* ARMSCor_Common
- Incremented release version number
* ARMSCor_Rooivalk
- FIXED: Rooivalk broken sounds

Update: Sep 7, 2018 @ 5:04pm

* ARMSCor_Common
- Incremented release version number
- Removed the intro movie. (Will put it back when I have the appropriate software to edit video volume.)

Update: Aug 25, 2018 @ 5:42pm

Changelog v3.4.3
* ARMSCor_Common
- Incremented release version number
* ARMSCor_Alouette_III
- FIXED: Missing door gunners in base Alouette
* ARMSCor_M79
- CHNGD: Reload animation. (Still needs more work)