Europa Universalis IV

Europa Universalis IV

Form European Nation
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Update: Nov 29, 2016 @ 4:09pm

v1.5
- Update to 1.19

Update: Oct 18, 2016 @ 12:58am

v1.4.1 - Quick fix
- Slight further changes to Europe national ideas.
- Republic -> European Republic no longer kills the prior elected leader.
- Monarchy -> European Republic now properly removes the prior Monarch.
- Rebalanced government bonuses to be more consistent.
- No longer removes 'all' autonomy on tag change due to rebel issues.

Update: Oct 18, 2016 @ 12:06am

v1.4 - Rights of Man update
- Another description overhaul, tooltips should be more grounded, relevant and just better all round.
- Updated national ideas; rebalanced and more relevant to the various nations. Also added more accepted cultures for Europa and Europe.
- Updated cultural union to remove/readd accepted non-European cultures before replacing the cultures.
- Updated Move the Capital:
- Now starts as the 'Pan-European Capital' decision, which is a Major decision and required to form Europe.
- Once the centralisation cooldown is over, usual 'Move the Capital' decision returns and is repeatable.
- Added Moscow, Warsaw, Stockholm, Athens and Brabant to the list of possible Capitals.

Update: Jul 5, 2016 @ 11:27pm

v1.3 - Idea update
- Renamed the European Federation to instead represent the idea of an empire with a devolved federal structure called Europa. More closely links in with the early Modern Era and fits in better with the game.
- Renamed European Empire to Europa Imperium in the same way, improves the transitioning between the different Europe nations.
- Idea group changes, shifted all military bonuses to be more quality over quantity based. Also updated the descriptions for many ideas to better fit the new Europa/Imperium nations.
- Shifted Karelian cultural union to the Eastern Europe act instead of the Scandinavian act.
- New descriptions for the various cultural union modifiers, better fits with their idea as a new law.
- Improved the decision descriptions, updated with the new names and better reasoning.
- Added revolutionary flags to the various nations just incase of the 'Revolution' disaster.

Update: Jun 28, 2016 @ 10:11pm

- Altered formation conditions, should be less punishing and more standard across the board. Next update will rework the mods progression path.

Update: Jun 23, 2016 @ 8:18pm

Update: Jun 23, 2016 @ 8:01pm

v1.2
- Conditions for forming the Federation improved, only visible now for nations with a capital on the European continent and viewable from day 1, not admin tech 5 anymore.
- Removed visibility restrictions from most decisions, conditions are now viewable without the need for high admin tech.
- New Government naming for the various nations and their governments, with unique rank titles for both the Federation and centralized states.
- Improved decision names, fits in better with vanilla decisions.
- Adjusted New Capital event, swapped out Brabant/Flemish culture for Madrid/Castillian culture.
- Forming the centralized states will additionally remove all local-autonomy for all state-regions.

Update: Jun 22, 2016 @ 10:10pm

v1.1 - Sensitivity Update
- Seperated the British Cultural Union (Britannian Nationality Act) from the requirements for forming Europe as a multicultural federation
- Updated the New Capital event to be repeatable and usable without the British Cultural Union, having it allow moving the capital and culture to English when the Act is passed.
- Reduced requirements for forming the European Federation, only requires 3 core regions and 1 additional region.
- Added centralisation modifiers to the various Form Europe decisions.
- Allowed more decisions to be taken as the centralised Europe, such as the Britannian Nationality Act.

Update: Jun 22, 2016 @ 11:02am

Update: Jun 22, 2016 @ 10:34am