Hatred
Leo Kasper
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Update: Jun 9, 2016 @ 1:15pm

1.0.3
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-Changed AK-47 and M16 sounds to make them sound similar as GTA IV rifles;
-Changed SMG sound to make it sound more "TRA TRA TRA TRA";
-Tweaked several speeches so they won't repeat themselves during shootouts or executions;
-Added 1 speech for execution;
-Added 1 speech for shootouts;
-Swapped the speech from the restaurant at the hotel in marina stage with a new speech;
-Removed MAC10 from the police department as it made the early campaign too easy and the pistol meaningless.

These changes in weapon sounds have effect only with the main character's guns;

-Tweaked several difficulty levels for balancing purposes:

.Storymode is now called "VERY FUCKING EASY";
.EASY is now called "NORMAL";
.Changed main character's HP in NORMAL from 5000 to 3000;
.Changed main character's HP after respawning in NORMAL from 5000 to 3000;
.Changed main character's HP in HARD from 4000 to 2500;
.Changed main character's HP after respawning in HARD from 2500 to 1500;
.Changed main character's HP in EXTREMIST from 3000 to 2000;

This is certainly the last update with extra additions as I have a bigger fish to fry. I might update this mod only to fix some eventual bug that end up appearing ;)

Update: Jun 7, 2016 @ 12:50am

1.0.2
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-Added the 2 pending subs I forgot to add earlier;
-Tweaked the "dogs barks" sub to "dogs bark";
-Swapped several weapons sounds with the "manhunt 2" variants of these sounds:

.Changed the glock sound;
.Changed the shotgun sound;
.Changed the MAC10 sound;
.Changed the Desert Eagle sound;

These changes in weapons sounds have effect when these weapons are handled by the player character only but MAC10 amd shotgun;

Update: Jun 6, 2016 @ 1:25pm

1.0.1
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-Added subs to Leo's speeches;
-Added MAC10 in the police department because fuck you;
-The soundtracks in Home, Marina, truckstop and downtown will play the "calm" variant of their respective soundtracks during the "get the fuck out of this map" main-missions (escape in the spaceship);

Only the train station stage behaved that way as the other stages only featured "tense" and "tense as fuck" soundtracks as the "calm" soundtracks were used only in cutscenes, now every stage but Army base and power plant behaves the same way;

-Changed the downtown soundtracks;
-Swapped the power plant soundtracks with the old downtown soundtracks;
-Fixed (or attempted to) speeches getting interrupted during heavy shootouts;

Update: Jun 3, 2016 @ 11:14pm

1.0
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-Swapped Notim Portant with Leo Kasper from Manhunt 2 as playable character in the main campaign;
-Swapped ingame soundtracks with Manhunt 2 soundtracks. The soundtracks will become more disturbing/tense according with the current main-quest you are on;
-Swapped Notim Portant's speeches with Leo Kasper's dialogues/voiceover to the game in a way that fits the game;
-Blocked some camping spots of the main-campaign with trucks and sandbags. Cry me a river, casuals.

.You can trigger some of the executions and exclusive dialogues by simply shooting somewhere by pressing RMB, there is obviously a cooldown for it. For example, sometimes leo will scream "FUCK THE PROJECT!!! FUCK YOU ALL!!!"

-Cinematic executions are a lot easier to trigger indoors and close to objects, I think it's waaay too easy to trigger them;
-Leo's clothes and face have 25% of getting stained with blood after performing a cinematic execution. The blood stain effect stacks for 5 times and ends after you beat a whole stage (sewer&marina\\\\\\\\\\\ train&truckstop are single stages);
-The illumination (lamps) and pointlights of every stage got tweaked to make the game more pleasant to look at;
-The whole atmosphere got denser, so the game will seem darker than the average, it's an attempt to make the atmosphere look similar to GTA IV/manhunt;
-You'll love the cinematics from the home to train stage, it's kinda like a backstory during the calm part of the main campaign ;)