XCOM 2
Potentials
Showing 1-10 of 25 entries
< 1  2  3 >
Update: Jun 6, 2017 @ 11:05pm

Nerfed positive and negative stat increases for most of the potentials.

Update: May 26, 2017 @ 12:35pm

Fixed incorrect UI markup on endurance runner.

Update: May 26, 2017 @ 12:01pm

Actually fixed mixed blessings not having proper stats debuffs. Nerfed Coward so soldier only has a chance of scattering.

Update: Mar 8, 2017 @ 9:28am

Fixed all instances of non-valid Sprinter name in the mod's files. This won't fix already given abilities, however.

Update: Feb 10, 2017 @ 8:43am

game-affecting update: altered Sprinter's dataname to RM_Sprinter to avoid conflict with Long War 2. This will make soldiers who had previously earned Sprinter have a non-existent ability in games that aren't using Long War 2. Sorry.

Update: Jan 29, 2017 @ 12:50pm

Experimenting with how potentials are applied, to see if there's a way to get negative stat changes consistently applied

Update: Jan 22, 2017 @ 6:49am

Update: Jan 22, 2017 @ 6:40am

Attempted fix for Endurance Runner not applying its stat debuff.

Update: Jan 18, 2017 @ 11:27am

Fifth or sixth attempt at fixing Hoarder.

Update: Jan 2, 2017 @ 9:23am

- Fourth attempt at fixing Hoarder. Or was it the fifth? Also fixed logic error I accidentally introduced.