Stellaris
Civilian Trade
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Actualización: 20 JUN 2016 a las 7:16

Traders should now avoid systems with hostile fleets present. I wasn't able to do as much testing as I would have liked but let me know if you see anything weird with it.

Updated German localization thanks to: Drahreg

Actualización: 12 JUN 2016 a las 21:07

Fixed trader wormhole generation. The correct trader country should spawn now.

Fixed the event only triggering for one country in the galaxy.

Actualización: 11 JUN 2016 a las 7:16

Small update to disable trade sanctions from AI till I figure out whats up with the weighting.

Actualización: 10 JUN 2016 a las 8:09

Small update:

Added Polish localization thanks to Remix26

Reduced the influence cost of planetary edicts for focuses and increased their length. They were a bit too much micromanagement for my taste. I don't want the mod to be something you have to constantly think about.

Actualización: 9 JUN 2016 a las 5:59

>> Trader ship caps increased with tech.
>> Traders now a subject of their empires
>> Traders join your war and can be declared upon
>> Kill traders for spoils of war
>> New war goal: Trade Sanctions
>> 1 New event
>> No more trade focus policy, set each planet individually
>> Slight increase in bonuses to go along with less traders

Actualización: 3 JUN 2016 a las 9:22

Balance Update:

Messed with some of the ethics shift numbers, reducing them in a few places, most noticeably the Trade Subsidizes edict. Which is now -3% energy -3% minerals +1% ethics shift. I also increased the spawn time from MTTH 1 year to MTTH 2 years. It was easy for the number of ships to get out of hand. This might be adjusted further, and possibly put behind a tech to let the player expand some.

Put a cap on the number of Expanded Trade Network modifiers a planet with the trade hub edict can have at once. The cap is now 6 at most. They way the code works I had to make it so that adding the modifier will never make the planet have more then 6 modifiers. So if there are already 2 modifiers on the planet then there can only ever be 4 expanded trade network modifiers.

Trader will also no longer appear in the contacts list or be contactable.

Restricted trade now slowly despawns traders at a rate of about 1 every year.

Some localization fixes and an update on the Spanish localization.

Actualización: 3 JUN 2016 a las 9:11

Initial Upload

Actualización: 2 JUN 2016 a las 1:46

Added Russian Localization

Actualización: 1 JUN 2016 a las 13:04

1.1.0 Update!

First if your traders are suddenly becoming hostile with the update out, open up console "~" and then type 'event civtrade.13' , this will destroy all of the trader countries in the game and reset the trigger event.

If you are running ironman go and download this > http://steamcommunity.com/sharedfiles/filedetails/?id=694640490

Updates to the Mod:
Changes to policies -

Took out subsidized trade and moved it to an edict.
Added in Trade Focus. Set which of the three base bonuses your traders provide. Mineral, Energy credit, Food. This still can't be changed for 10 years like any policy I am looking for a way to shorten it without shortening the other policies.

Changes edicts -

Country edicts:
Trade Subsidizes - greatly increases the rate at which traders are created. They spawn at a rate of about 1 a year with this policy. *open for rebalancing

Planet edicts:
Trade hub now give the planet a special modifier that can stack unlike the base modifier. This modifier gives an increase to all resources (mineral, energy, food)

Traders now fly solo. The problem with hostile fleets was fixed by making them civilian ships and civ ships can't be in fleets.

*Fixed bug where traders would go to mining stations or other things that weren't colonies.
*Added in some localization support for Spanish, German, and French thanks to some helpful people. Somethings aren't fully translated but most are.
If you want to help go to the Localization discussion.

Actualización: 1 JUN 2016 a las 13:02

Initial Upload