Stellaris

Stellaris

AutoBuild (outdated)
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Update: Nov 23, 2016 @ 9:45am

Stellaris+ buildings support

Update: Nov 18, 2016 @ 9:57am

Support for more technologies mod.

Update: Nov 16, 2016 @ 4:44am

v2.6
  • Improved localization.
  • Changed the logic of specialized planets.
  • Rename for automatic construction of ships.
  • Unique buildings will now take into account the systemic effect.
  • Fixes.
  • More love for Alphamod.

Update: Nov 7, 2016 @ 4:18pm

hotfix

Update: Nov 7, 2016 @ 3:56pm

v2.5
  • Added "Allow Auto-build for AI" option.
  • Added "Not count trait" option.
  • Fixes.
  • Auto enslave will be smarter, now will build one farm even planet haven't tile with food.

Update: Nov 4, 2016 @ 8:54am

More fixes.
Better farm managment.
Better autobuild ships logic.
Will keep energy in reserve if alphamod installed.

Update: Oct 24, 2016 @ 7:23am

v2.4
  • Better logic for autobuild ships.
  • Better logic for autobuild on good tiles.
  • Fixes.
  • Auto enslave will be faster.

Update: Oct 20, 2016 @ 1:46pm

updated to 1.3

Update: Oct 4, 2016 @ 11:59am

fotfix

Update: Oct 4, 2016 @ 10:47am

Added auto improve for Alphamod buildings.
Auto-Improve Laboratories on Good Planets now takes into account Alphamod planet modifiers.