Stellaris

Stellaris

AutoBuild (outdated)
Showing 131-140 of 186 entries
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Update: Jan 2, 2017 @ 11:53am

fixed spec planets

Update: Jan 2, 2017 @ 5:07am

v2.8
  • Added option Auto-Improve Laboratories
    • Added option to Not count the modifiers of the planets.
    • Added option to Remove random improvement of laboratories.
    • Added option Physical priority.
    • Added option Biological priority.
    • Added option Engineering priority.
  • Several new rules for buildings from alphamod.

Update: Jan 2, 2017 @ 4:48am

Initial Upload

Update: Dec 19, 2016 @ 8:01am

localisation fix.

Update: Dec 18, 2016 @ 7:28am

v2.7
  • Added option Autobuild: Robots.
  • Added option Autobuild: Alphamod.
  • Added option Autobuild: Loop Institute.
  • Added options "Ignore 1 mineral" and "Ignore 2 minerals or less" for autobuild ships.
  • Changed logic of specialized planets.
  • Almost whole mod was rewritten.

Update: Dec 5, 2016 @ 10:14am

1.4

Update: Dec 5, 2016 @ 10:11am

Mineral silo option updated.

Update: Dec 3, 2016 @ 12:40pm

Better farm build for planets without food tiles.

Update: Nov 26, 2016 @ 4:41am

Fixes.

Update: Nov 23, 2016 @ 9:56am

hotfix