Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
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Update: Mar 21, 2020 @ 2:40am

Updated to version 2.6 with compatibility fixes

Update: Jul 13, 2019 @ 12:24am

- attempting a fix for starbase shield upgrades for AI. Players will have to manually update the shields from tier 5 to tier 6 though. After tier 6 they should continue to auto upgrade

Update: Jul 7, 2019 @ 8:36am

- Fallen Empires now start with max tier ship components as well as a crew and more varier aux slots
- Fallen Empire ships no longer leave debris. This to not effect balance early on. Getting tier 10 because you managed to kill a small FE ship during an early skirmish is game breaking. Think of it like all the Fallen Empires having the Enigmatic Engineering Perk!

Update: Jul 6, 2019 @ 10:26pm

- fixed bug with small Experimental Adaptive Shields tier 6 not giving any shields.
- Auxilary targetting component no longer auto upgrades to targetting matrix
- Added multiple options at game start! (These options are moved into the Guilli's Planet Modifiers Options if you run that mod as well)

Update: Jun 10, 2019 @ 12:11am

bugfix

Update: Jan 12, 2019 @ 12:06am

Updated to 2.2
Custom ship sections are gone (for now). All base game ships have extra utility slots.

Known issues:
Compatibility with other ship class mods is not guaranteed.
Compatibility patches are not updated and will take some time.

Update: Jun 16, 2018 @ 7:08am

Also added german localisation

Update: Jun 16, 2018 @ 7:05am

FIXES:
  • Fixed bugs with space cloud lighting weapons
  • Updated weapon stats to 2.1+ values

Update: May 24, 2018 @ 5:46am

- Fixed the shorter hyperlane detection range on science ships as well. it should now be the same as vanilla when you start. Fix should also apply in savegames.

Update: May 24, 2018 @ 5:32am

CHANGES:
  • Updated to 2.1 version of the game

FIXES:
  • Fixed issue with hyperlane detection on tier 6-10 sensors