Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
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Update: Apr 15, 2021 @ 9:11am

Updated to v 3.0.1

Update: Oct 31, 2020 @ 1:13am

Update: May 23, 2020 @ 1:37am

updated to 2.7,

Update: Apr 28, 2020 @ 1:09pm

Fixed excess brackets in XL weapons override

Update: Apr 28, 2020 @ 8:48am

Fixed crash with NSC caused by a rogue backup file, Thanks @9_Drunk_Ninja_Foxes for finding out the cause!

Update: Apr 26, 2020 @ 7:11am

Fixed bug where NSC citadels and later stations would lose their model

Update: Apr 24, 2020 @ 4:18am

- Added a double compatibility fix for NSC. Compatibility is now pushed in both mods to avoid any weird issues.

Update: Apr 22, 2020 @ 7:26am

- updated components to match 2.6 vanilla changes (weapon entities, default empire weight, ai tags,..)
- went over files to sync up with vanilla files and values
- fixed matter disintegrators range
- starbases now also gain a few more default small to medium weapons depending on starbase size
- starbase weapon modules (missile, turret, strikecraft) give a few more weapons to the starbase
(including PD which a starbase had none of at all)
- added a default shield upgrade path for ship designer (and thus starbases) to go beyond tier 5 shields easier

Known issue: starbases (and AI ships) are allergic to components that cost strategic resources. This is a base game issue that I cannot fix. The auto designer really doesnt like components with SR resource cost.

Update: Apr 12, 2020 @ 4:20am

Update: Mar 21, 2020 @ 6:39am

Fixed an issue with Lithoids having wrong colony ship costs.