Age of Wonders III

Age of Wonders III

The Old Man and the Sea
Showing 1-8 of 8 entries
Update: Apr 17, 2017 @ 3:09am

- fixed another double ID issue
- reduced the base production of the nynevian dwelling to 60 (was 80)
- increased the cost of the nynevian units
- the nynevian archer now uses the cosmic arrows as a default attack
- nynevians now have 20% shock weakness as a racial trait

Update: Mar 17, 2017 @ 4:31am

- fixed a double ID problem with the working boat and another ship unit

Update: Nov 15, 2016 @ 2:40pm

- fixed the problem that the nynevian dwelling could be placed very close to independent cities

Update: Sep 16, 2016 @ 5:59am

- added mythical city upgrades
- changed composition of some unit defender sets
- added a new treasure site, the ship wreck
- added a new unit, the phantasmal cannon
- changed the base income of the treasure sites to 15 in total (was 10 each)

Update: May 30, 2016 @ 12:21pm

- Working Boat renamed to Tugboat
- some defender set / reward set changes

Update: May 28, 2016 @ 5:15pm

- added a new sea dwelling: the Nynevians

Update: May 25, 2016 @ 11:42am

- renamed sea weed to seaweed
- maritime fortress now has a different model than maritime post
- working boat now is correctly a machine unit
- fixed a duplicate ID issue with the working boat
- increased maximum reward value for exploring pearl mines and coral reefs by 50 gold each
- removed the baby kraken from the coral reef reward set (to promote water adept)

Update: May 21, 2016 @ 2:37pm