Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Viking Age [EN]
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Update: Feb 6, 2018 @ 2:19am

Viking Age was temporary reset to Version 1.7: Because many players had crashes with the newest version, I decided to reset Viking Age for the moment until I find a solution for the crashes. In order to see the effects, you need to start a new campaign. If you still want to play with Version 1.8, you can download the mod from the german Workshop Page here.

Update: Dec 24, 2017 @ 3:46am

v.1.8.0
Viking Age is finally back after a long time and many difficulties, thanks for all your support and patience. With the magyars a very special faction comes into the game, because this faction is the first who only uses mounted units, also the Papal State has almost no own units and is dependent on mercenaries, but also on strong alliances. Magyars and Severians are also Satrapies of the Khazars, so if they want their freedom, they need to eliminate their masters.
Merry Christmas my friends, I wish everyone a good new year! See you on the battlefield!

Added 3 new factions:
- Magyars (Hungarians)
- Papal State
- Severians

Added 16 new units:
- Papal Guard (Papal State)
- Sacred Swords (Papal State)
- Spear Levy (Papal State)
- Hikanatoi (Byzantine Empire)
- Mounted Chieftain (Magyars)
- Hungarian Axe Cavalry (Magyars)
- Hungarian Archer Cavalry (Magyars)
- Hungarian Union (Magyars)
- Gyula (Magyars)
- Shadowhunter (Severians)
- Slavic Spears (Severians)
- Slavic Swordbrothers (Severians)
- Slavic Archers (Severians)
- Italian Cavalry (Papal State, Beneventum)
- Tibetan Farmers (Tibetan Empire)

Added new campaign map

New weapon:
- Maces

2 new festivals:
- Easter
- Pentecost

Other:
- Al-Andalus generals now have eastern names
- re-balanced some units
- re-worked hiding stats for all units
- re-worked tibetan unit models
- fixed translations
- fixed several unit voices and added more variation
- fixed some political parties
- fixed recruitment buildungs for AI

Update: Aug 2, 2017 @ 3:54am

v.1.7.0
Viking Age is back with more units, many of them were suggested by the community! You can also submit your ideas in the "New Units"-Discussion. This Update contains:

13 new land units:
- Huscarls (Vikings)
- Valkyries (Vikings)
- Mamluks (Abbasids)
- Bulgarian Lancers (Bulgars)
- Frankish Axewarriors (Franks)
- Lombardian Swords (Auxilia for Franks, only in Italia)
- Slavic Warriors (Nitra)
- Premyslid Guard (Bohemia)
- Druzhina Cavalry (Polans)
- Druzhina Soldiers (Polans)
- Sorbian Cavalry (Sorbs)
- Rex Guards (Obodrites, Wilzi)
- Estonian Swords (Estonia)

Other:
- Reduced the prices for naval units by 25%
- Fixed graphical issues with shields of Frankish Knights, Frankish men-at-arms, Saxon Knights, Saxon men-at-arms
- Fixed unit recruitment: Every faction can now recruit the right units, no units from other factions (beside mercenaries)
- Changed culture "germanic" to "germanic/slavic"
- Changed amount of men on ships
- Reduced damage and cost of Viking Warriors
- Reduced available development points for settlements
- Changed diplomacy between Abodrites and Wilzi, now: war
- Added more shield assets

Update: Apr 2, 2017 @ 8:53am

v.1.6.0
Viking Age is back with a big Update, which includes a complete Overhaul for many units, historical accurate names for Franks, Byzantine Empire and British Kingdoms, new Units and Mercenaries!
To use this mod, you need to download Additional Content Parts from the Steam Workshop. In the Thread "How to use this Mod" you can find a step-by-step instruction!

Added 8000 new Assets to the game:
- Overhaul for british, frankish, asturian and byzantine Units

Added 15 new units:
- Mercian Longbows (Mercia)
- Northumbrian Axemen (Northumbria)
- Footmen (Powys)
- Strathclyde Equestrian Bowmen (Ystrad Clud)
- Wessex Cavalry (Wessex)
- Connacht Spearmen (Meath)
- Comitatenses (Byzantine Empire)
- Jewish Swordsmen (Khazars, Abkhazia)
- British Catapult (Mercia, Wessex, Meath, Powys, Ystrad Clud, Northumbria)
- Frankish Catapult (Franks)
- Asturian Catapult (Asturias)
- Islamic Catapult (Abbasids, Rustamids, Al-Andalus, Barghawata, Magreb)
- Germanic Catapult (Vikings, Sorbs, Polans, Abotrites, Wilzi, Nitra, Bohemia)
- Nomadic Catapult (Bulgars, Khazars, Abkhazia, Serbs, Narentines, Croats, Avars, Estonia)
- Tibetan Catapult (Tibetan Empire)

Added 1500 historical accurate names to the game, like:
- Charlemagne
- Egbert from Wessex
- Leo V
- Aelle

Fixed existing mercenaries and added 12 new mercenary units

Other:
- fixed Byzantine Archers
- fixed buddhistic and tengristic texts
- fixed Nameless generals
- fixed Tibetan Rebells

Update: Dec 24, 2016 @ 3:46am

v.1.5.0
Merry X-mas my friends! As a present I give you the long looked-for Asia Update, it finally completes the map, brings new cultures, new buildings and historical/mythical generals in the game:

Added 2 new cultures:
- Buddhism
- Tengrism

Added 3 new factions:
- Tibetan Empire
- Oghuz Yagbu State
- Pechenegs

Added 15 new landunits:
- Tibetan War Elephants (Tibetan Empire)
- Tsenpo Guards (Tibetan Empire)
- Elite Commando (Tibetan Empire)
- Heavy Warriors (Tibetan Empire)
- Tibetan Pikemen (Tibetan Empire)
- Tibetan Spearmen (Tibetan Empire)
- Farmer Archers (Tibetan Empire)
- Tibetan Cavalry (Tibetan Empire)
- Turkish Swordwarriors (Oghuz Yagbu State, Pechenegs)
- Turkish Archers (Oghuz Yagbu State, Pechenegs)
- Turkish Dogs (Oghuz Yagbu State, Pechenegs)
- Scoutcavalry (Oghuz Yagbu State, Pechenegs)
- Turkish Mob (Oghuz Yagbu State, Pechenegs)
- Turkish Spearwall (Oghuz Yagbu State, Pechenegs)
- Wild Boars (Vikings, Wilzi, Obotrites, Bohemia, Nitra, Polans, Sorbs)

Other:
- Added several new buildings for Tibetan Empire
- Added many historical (e.g. Mu-ne btsan-po) and mythical (Ivar the Boneless) generals
- Improved the AI (e.g. Franks are more aggressive now)
- several language fixes

Thanks to @OldFox, I used some of his models of his mod Qin Units for the Tibetan units!

Update: Sep 11, 2016 @ 10:37am

v.1.4.0
The new Update "A new World" is here, bringing many new cities and units to you:

Added 7 new land units:
- Falx Warriors (Croats, Narentines, Serbs)
- Illyrian Bowmen (Croats, Narentines, Serbs)
- Croatian Raider (Croats)
- Serbian Axe Cavalry (Serbs)
- Narentine Noble Spears (Narentines)
- Avar Longswords (Avars)
- Armed Cavalry (Beneventum)

Other:
- changed more than 30 city names to their historially accurate names
- changed diplomatic options (like Client State or Confederation), factions now have more than one
- more changes for the AI
- fixed hellenic rebels
- fixed several language mistakes
- changed Slums to Ruins
- balanced some units

Update: Aug 14, 2016 @ 4:22pm

v.1.3.1
- fixed buggy skins of some muslim units
- rebalanced units
- removed Incendiaries from the Vikings

Update: Aug 14, 2016 @ 12:09pm

v.1.3.0
The new big Update "Eastern Fire" is out now, it changes the AI massively, brings many new units and completely overhauls the byzantine Empire:

- Added 27 new Land Units:
- Excubitores (Eastern Roman Empire)
- Limitanei (Eastern Roman Empire)
- Vexillationes (Eastern Roman Empire)
- Bucellarii (Eastern Roman Empire)
- Clibanarii (Eastern Roman Empire)
- Equites Cataphractarii (Eastern Roman Empire)
- Late Legionaries (Eastern Roman Empire)
- Byzantine Archers (Eastern Roman Empire)
- Foederati (Eastern Roman Empire)
- Caucasian Archers (Abkhazia, Khazars)
- Abkhazian Rabble (Abkhazia)
- Abbasid Elephants (Abbasids)
- Arsonists (Abbasids)
- Algerian Spears (Maghreb, Barghawata, Rustamids)
- Camel Archers (Maghreb, Barghawata)
- Desert Cavalry (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus: Ural)
- Muslim Armed Spearmen (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Scout Cavalry (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Heavy Javelinmen (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Veteran Spearmen (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Skirmishers (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Noble Cavalry (Maghreb, Barghawata, Rustamids, Al-Andalus:Ural)
- Muslim Sling Militia (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Militia (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Muslim Elders (Maghreb, Barghawata, Rustamids, Abbasids, Al-Andalus:Ural)
- Incendiaries (Vikings, Sorbs, Polans)
- Lombardian Swords (Beneventum)

- Added 3 new Sea Units:
- Excubitores, Six (Eastern Roman Empire)
- Limitanei, Ship (Eastern Roman Empire)
- Abkhazian Shields, Ship (Abkhazia)

- Other:
- changed the AI Military priorities
- changed the AI cultural penalties
- increased the amount of starting armies
- changed the visibilty of units
- changed the celtic(nordic) buildings to real nordic buidlings
- fixed the influences (celtic -> nordic; latin -> christian)
- increased garrisons
- added unit caps
- Viking Warriors have now shields
- Viking Bersker have now dual wielded weapons
- fixed building slot in pergamon

Special thanks to Ural who helped me with some units!

Update: Jun 28, 2016 @ 7:26am

v.1.2.0
The new Update 'Islamic Invasion' is here with a big amount of added and changed stuff:

Added 6 new factions:
- Abbasid Caliphate
- Rustamids
- Maghreb
- Barghawata
- Principality of Beneventum
- Abkhazia

Added 12 new Units:
- The Caliph & Royal Guard (Abbasids)
- Abbasid Warriors (Abbasids)
- Rustamid Axemen (Rustamids)
- Desert Marauder (Barghawata, Maghreb)
- Desert Slingers (Barghawata, Maghreb)
- Abkhazian Shields (Abkhazia)
- Abkhazian Axes (Abkhazia)
- Abkhazian General & Guardsmen (Abkhazia)
- Beneventum Spearwarriors (Beneventum)
- Beneventum Noble Swords (Beneventum)
- Mythical Archers (Beneventum)
- Ship, Beneventum Noble Swords (Beneventum)

Other:
- now all building descriptions appear
- fixed military groups, where e.g. Powys can recruit Irish Bandits
- increased starting territory of the Bulgars
- the campaign can now be started under the campaign menu point 'The Viking Age'
- now all faction effects appear (2 for every faction, third cant be displayed)
- Rebels have there own units now (Mob)
- fixed a bug where city centre gave christian factions more garisons

Update: Jun 2, 2016 @ 5:44am

v.1.1.1
- fixed the starting units of the Bulgars
- fixed the Unit Card of the Light Spearmen
- fixed some language issues