Arma 3
MGI Tactical Pack V3
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Update: Jul 29, 2016 @ 12:59am

Update: Jul 29, 2016 @ 12:11am

Update: Jul 27, 2016 @ 12:51am

Modified some scripts to avoid FPS drop after long pause (to be tested deeper)

Update: Jul 20, 2016 @ 2:43am

Corrected a bug due to new Apex laserDesignator

Update: Jun 8, 2016 @ 2:19pm

- corrected grenades behavior in houses
- group sitrep is relative to vehicle player, not player
- corrected position of the icon for the nearest enemy

Update: May 24, 2016 @ 4:33pm

Update: May 24, 2016 @ 12:47pm

V 3.3.8
Light modification taking into account some other mods with custom weapon sway.
UFN, you need to start with Stamina tuning set to "off" if you use another mod. All changes during game or another setting at start will overrun the foreign setting.

Update: May 23, 2016 @ 10:00pm

V 3.3.7
- added a letter below zeroing to remember what you are about to throw (G for grenade, S for smoke, L for chem light, F for manual flare)
- improved current weapon indication on zeroing (turrets, grenade launcher)
- modified sequence for adjusting fatigue with the load of the backpack (if overloaded) to avoid (most of the time) the "out of ammo" sentence.
(see RoyalDart30 comment)

Update: May 20, 2016 @ 9:26pm

Update: May 20, 2016 @ 4:28pm

Corrected a bug for difficulty setting on servers.