Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Showing 41-50 of 96 entries
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Update: Oct 30, 2018 @ 8:28pm

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Update: Oct 28, 2018 @ 6:07pm

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Update: Oct 20, 2018 @ 11:04pm

Minor

  • Fixed proportional gain

Update: Oct 20, 2018 @ 4:50pm

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Update: Oct 15, 2018 @ 8:22pm

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Update: Sep 29, 2018 @ 1:14pm

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Update: Jul 31, 2018 @ 7:28pm

Version 87
  • Fix for keen's stupid negative runtime bug

Update: Jul 29, 2018 @ 10:40pm

Update: Jul 29, 2018 @ 10:26pm

Update: Jul 29, 2018 @ 10:24pm