XCOM 2
[Vanilla] Ingram MAC-11 (Call of Duty: Black Ops)
Showing 1-8 of 8 entries
Update: Jan 25, 2017 @ 1:09am

Release ver: 1.20
-Support for LW2.
-Known Issue: The UI Icon is way too small. It needs a bigger icon to replace the old one.

Update: Aug 28, 2016 @ 6:38pm

Release ver: 1.10 ASSET UPDATE
-Fixed the Diffuse and Mask textures for the weapon.
-Fixed the vertex normals for all meshes.
-Replaced mono sounds with stereo ones.
-Merged the schematics into one. You don't have to upgrade twice for both versions anymore.
-Localization fixes.
-Removed the flashlight Particle System from the weapon.

Update: Jun 10, 2016 @ 8:23am

Release ver: 1.05
-Fixed a bug in the INI.
-Fixed a bug where the beam modifiers for the sidearm version pointed to the primary weapon.

Update: Jun 8, 2016 @ 11:17pm

Release ver: 1.04
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.
-Fixed the infamous black weapon bug.

Update: May 31, 2016 @ 3:26pm

Release ver: 1.03
-Added compatibility for Grimy Loot Mod.

Update: May 12, 2016 @ 1:33pm

Release ver: 1.02
-Fixed a bug where you get only one MAC11. Should now be infinite.

Update: Apr 23, 2016 @ 2:44pm

Release ver: 1.01
-Fixed a small problem with the X2DownloadableContentInfo_*.uc script spamming with Redscreen errors. Thanks goes out to Krakah for bringing it up.

Update: Apr 21, 2016 @ 9:34pm

Release ver: 1.0
Initial Release