Arma 3
Flanker562 Taliban Fighters
Showing 21-30 of 37 entries
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Update: Nov 26, 2024 @ 3:27pm

RC28
- Added a new HVT, Gilbudeen Hikmatyaar by request
- Added a new unit for the Special Activities Division faction, this time a JTAC, with datalink capabilities.

Update: Nov 22, 2024 @ 1:48pm

RC27
- Changed the unit type manning the DSHKM
- Added a new HVT, Gul Mohammed
- Added a "Special Activities Division" faction, with only two units, a Team Leader and Operator. I may add more but so far it's just those two units. Again any feedback for the units would be appreciated. Again if you don't like it make your own units using your own modset, so you can have the best experience possible.

Update: Nov 16, 2024 @ 7:31am

RC26
- Added a functioning DSHKA machinegun, currently a "raised" version. Most of the original A2 anims are not working, but I figured that you'd be being shot at rather than always using, so I didn't see the anims as a priority. If user feedback wants this, I'll see what I can do.

Update: Nov 15, 2024 @ 10:07am

RC25
- Changed the heads of the Taliban and Afghan Civilians to look more white than Persian/Iranian

Update: Nov 2, 2024 @ 11:45am

Update: Nov 2, 2024 @ 9:50am

RC24
- Added a dedicated RPG gunner, also added him to the "Taliban Infantry Squad"

Update: Oct 31, 2024 @ 4:27pm

RC23
- "Taliban Fighter 2 and (No Hat) has an RPK-12 MG as a standard weapon
- Fixed an entry for the Taliban Fighter 2 (No Hat)
- "Taliban Infantry Squad" now has an RPK gunner (replaced one of the units with him)

Update: Oct 31, 2024 @ 12:56pm

Update: Oct 31, 2024 @ 12:30pm

RC22
- Armed them after so many years for a mission I'm working on, they use BIS weapons, so there's no issue with weapon use and not making it a small weapons pack. Again if you don't like it make your own edits and so on.
- Fixed a filepath error

Update: Jun 27, 2024 @ 7:00am