Arma 3
BloodLust
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Update: May 16, 2016 @ 4:43pm

[5-16-2016] v2.05:
Made gibbing dependent upon ammo caliber.
Fixed vaporization (was not triggering).
Added new brain gib model.

Update: May 15, 2016 @ 11:33pm

v2.04 [5-16-2016]:
Fixed configuration file which caused BloodLust to have compatibility issues with others addons.

Update: May 14, 2016 @ 9:52pm

[5-14-2016] v2.03:
Added property descriptions to BloodLust Settings menu.

Update: May 11, 2016 @ 11:08pm

[5-12-2016] v2.02:
Added settings regarding blood sprays and blood splatter probability.
Fixed bug where player could be vaporized, regardless if the setting was toggled off.
Added mod image.

Update: May 10, 2016 @ 9:08am

Update: May 10, 2016 @ 8:39am

[5-10-2016] v2.01:
Fixed UI sizing.
Moved "BloodLust Settings" button to top-right of Escape menu.
Added "Reset" button to Settings Manager (resets everything to default values).

Update: May 9, 2016 @ 11:55pm

[5-10-2016] v2.0:
Added ingame settings menu, accessible from the escape menu.
Swapped low health blood splatters with high health blood splatters for a more realistic effect.
Blood splatters on surfaces now have a random direction.

Update: May 9, 2016 @ 2:16pm

[5-9-2016] v1.9:
Bullet caliber now affects amount of blood splatter emitted.
Added more blood splatter textures.
Tweaked values.

Update: May 7, 2016 @ 9:11pm

v1.8:
Expanded upon vaporization with new gib model and more blood splatters.
Added blood spray animations for exit wounds.
Added weight to gibs, reducing bounciness.
Bug fixes (such as floating bleed splatters) and code refactoring.

Update: May 5, 2016 @ 12:52pm