Arma 3
BloodLust
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Update: Jun 29, 2017 @ 9:05pm

[6-29-2017] v2.472:
Removed game's default blood splatters to retain consistency when using BloodLust.
Reduced vaporization gib force.

Update: Jun 27, 2017 @ 8:06pm

[6-27-2017] v2.471:
Hotfix for blood pool z-fighting issue.

Update: Jun 25, 2017 @ 10:50am

[6-25-2017] v2.47:
Added blood pooling.

Update: Dec 10, 2016 @ 11:14pm

[12-11-2016] v2.46:
Added vaporization effect for multiplayer.
Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf").
Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.
Corrected usage of playSound3D command in the codebase for multiplayer environments.

Update: Dec 3, 2016 @ 8:57pm

[12-3-2016] v2.45:
Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
Fixed issue where some settings wouldn't apply when imported.
Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).
Blood splatters are now rotated to visualize the projectile path.

Update: Nov 28, 2016 @ 7:34pm

[11-28-2016] v2.44:
Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance.
Vaporized gibs will now emit blood smears instead of blood droplets.

Update: Nov 27, 2016 @ 10:26pm

[11-28-2016] v2.43:
Added settings to limit the total number of blood sprays.
Minor optimizations applied to blood spray animation function.
The game will now pause while in the BloodLust Settings menu.

Update: Nov 27, 2016 @ 8:07pm

Added missing bikey for hosting on servers.

Update: Nov 26, 2016 @ 6:04pm

Added the ability to import and export settings via the BloodLust Settings menu (accessible ingame via pressing Escape).

Update: Jul 2, 2016 @ 1:03pm

[7-2-2016] v2.41:
Fixed error in model configs (extra comma).
Fixed blood splatter shading (was too dark).
Fixed gib spawn position.