Arma 3
NIArms Core
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Update: Dec 18, 2024 @ 12:03am

2.1
=====
Added
--------
- added Optics :
-- Aimpoint 3000 (HLC_optic_Aimpoint3000,HLC_optic_Aimpoint3000_Br4,HLC_optic_Aimpoint3000_Br3, HLC_optic_Aimpoint3000_Br2,HLC_optic_Aimpoint3000_Br1)
-- Aimpoint 3000+Magnifier (HLC_optic_Aimpoint3000_Magnifier, HLC_optic_Aimpoint3000_Magnifier_Br4, HLC_optic_Aimpoint3000_Magnifier_Br3,HLC_optic_Aimpoint3000_Magnifier_Br2,HLC_optic_Aimpoint3000_Magnifier_Br1)
-- Aimpoint 5000 (HLC_optic_Aimpoint5000, HLC_optic_Aimpoint5000_Br4,HLC_optic_Aimpoint5000_Br3,HLC_optic_Aimpoint5000_Br2,HLC_optic_Aimpoint5000_Br1)
-- Aimpoint 5000 + Sunshade (HLC_optic_Aimpoint5000_Sunshade,HLC_optic_aimpoint5000_Sunshade_Br4,HLC_optic_aimpoint5000_Sunshade_Br3,HLC_optic_aimpoint5000_Sunshade_Br2,HLC_optic_aimpoint5000_Sunshade_Br1)
-- Aimpoint 5000 + Magnifier (HLC_optic_Aimpoint5000_Magnifier,HLC_optic_aimpoint5000_Magnifier_Br4,HLC_optic_aimpoint5000_Magnifier_Br3,HLC_optic_aimpoint5000_Magnifier_Br2,HLC_optic_aimpoint5000_Magnifier_Br1)

- Added Magazines :
-- Worn 30-rnd STANAG magazines (hlc_30rnd_Worn_556x45_EPR,hlc_30rnd_Worn_556x45_SOST,hlc_30rnd_Worn_556x45_SPR,hlc_30rnd_Worn_556x45_S,hlc_30rnd_Worn_556x45_M, hlc_30rnd_Worn_556x45_t,hlc_30rnd_Worn_556x45_MDim,hlc_30rnd_Worn_556x45_TDim)
-- Paracorded 30-rnd STANAG Magazines (hlc_30rnd_Paracord_556x45_EPR,hlc_30rnd_Paracord_556x45_SOST,hlc_30rnd_Paracord_556x45_SPR,hlc_30rnd_Paracord_556x45_S,hlc_30rnd_Paracord_556x45_M,hlc_30rnd_Paracord_556x45_t,hlc_30rnd_Paracord_556x45_MDim,hlc_30rnd_Paracord_556x45_TDim)

Changed
--------
Magazines
- 30-round STANAGs
-- New Model
-- Added Hiddenselections
-- Different textures and materials per ammo type.

Soundsets
- added closure sound to NIA_AWC_NEW_Shot_SoundSet

Soundshaders
- NIA_STGW57_NEW_FarDistance_Shot_SoundShader,NIA_STGW57_NEW_Interior_Shot_SoundShader,NIA_STGW57_NEW_InteriorDistance_Shot_SoundShader - rerouted missing soundfiles to G3 samples

Scripts
- Alt_reloads
-- Script now respects weapon zeroing level - Zero no longer resets between reloads.

Materials
- assorted RVMATS
-- Removed use of FresnelGlass as lighting fresnel value.

Update: Mar 7, 2024 @ 3:55am

2.0
- Added Holosun LS321G Laser Device
- Added Tactical Reload sequences and configs for:
-- G3
-- HK33
-- AR15 (HK416) - Downrange
-- AR15 (HK416) - Workspace
-- AR15 (HK416) - X15
-- M1941 Johnson LMG
-- MK16/SCAR-L - Regular
-- MK16/SCAR-L - X15
-- MK16/SCAR-L - EGLM
-- MK17/SCAR-H - Regular
-- MK17/SCAR-H - 10-round
-- MK17/SCAR-H - EGLM
-- MK17-IUR - 762x39
-- FN TPR/SSR - Regular
-- FN TPR/SSR - 10-Round
-- SG550
-- SG553 - Regular
-- SG553 - Drum
-- XM8
- Case-change to several bones in animation/gesture model.cfg
- HLC_ISOPOD - soundbipodup and soundbipoddown now point at correct sound paths, added explicit hasbipod flag
- HLC_Panel_Base/HLC_Panel_Under_Base - ScopedArsenal now private
- All Side/Underside Rail covers (HLC_PANEL_UNDER_*_* and HLC_PANEL_SIDE_*_*) set ScopedArsenal to public
- CfgEventhandlers.hpp :
-- Added a call to run gripswitch init on Extended_Reloaded_EventHandlers (when player weapons reloaded)
-- Cleaned up some commented out execs
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- AltReload script now checks and sets Flashlights/Laser,firemode and Zeroing state: Tac Reloads won't reset your weapon active state.

Update: May 25, 2023 @ 1:01am

1.9
- Re-integrated closure noises to gunshots
- Re-scoped HLC_Panel_base, HLC_Panel_Under_base - should no longer show up in ACE Arsenal
- Isopod now makes noises when deployed and undeployed.

Update: Nov 6, 2022 @ 8:09pm

Resigned and reissued keys.

Update: Nov 3, 2022 @ 12:34am

1.8
- Added new muzzle Devices - hlc_muzzle_Cherrybomb,hlc_muzzle_FSC30,hlc_muzzle_17SBrake,hlc_muzzle_Miter18T,hlc_muzzle_OEMDevice,hlc_muzzle_OEMDevice_556,hlc_muzzle_AAC_762SDN6,hlc_muzzle_AAC_SCARH,hlc_muzzle_Brevis,hlc_muzzle_ThunderChicken,hlc_muzzle_KX3_comp
- hlc_acc_TLR1 : normalised mass value
- hlc_acc_DBALPL,hlc_acc_DBALPL_FL : normalised mass value
- Added as side-mount accessories for primary weapons - hlc_acc_TLR1_Side,hlc_acc_DBALPL_Side
- Moved from NIArms AR15 - hlc_29rnd_300BLK_STANAG,hlc_29rnd_300BLK_STANAG_T,hlc_29rnd_300BLK_STANAG_S,hlc_50rnd_300BLK_STANAG_EPR
- Added variants of 300 Blackout STANAG mags - PMAG (hlc_30rnd_300BLK_PMAG etc),Heavy-Duty STANAG (hlc_30rnd_300BLK_STANAGHD etc),EMAG (hlc_30rnd_300BLK_EMAG),
- Prepwork for later additons, added MLOK rails - nia_MLOK_UnderBarrel_slot,nia_MLOK_Acc_slot
- Prepwork for later addons, added Barrel-mounted accessory slot - nia_Barrelmount_Slot

Update: Sep 17, 2021 @ 3:17am

1.71 HOTFIX
- Underside Medium ladder rail cover (pride) - now correctly uses pride texture
- Reverted Mesh of hlc_muzzle_300blk_KAC back to old version (will be correctly changed to the Q Full Nelson when the SCARs come out)
- AFG1 now correctly identified as such
- GRD 40 strings remove the White from the description

Update: Sep 2, 2021 @ 11:49pm

1.7
- Unified and Standardised Magazine weights in mass value (Per-bullet plus magazine divided by the mass coef equals ACE-approved kilograms)
- CBA Scripted Optics implemented on 2D Optic Attachments (as well as additional texture assets for assorted Scripted Optic implementations in other packs)
Leupold M3A(hlc_optic_LeupoldM3A),Pilad VOMZ (hlc_optic_VOMZ)
Hensoldt ZO(hlc_optic_HensoldtZO_Hi_2D,hlc_optic_HensoldtZO_Hi_Docter_2D,hlc_optic_HensoldtZO_Lo_2D,hlc_optic_HensoldtZO_lo_Docter_2D), Kahles ZF95(hlc_optic_ZF95Base)
Nightforce ATACR F1(hlc_optic_ATACR_Offset,hlc_optic_ATACR)
- Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Changed tracer in HLC_762x51_ball to Red
- Added GripSwitch Script Functions
- Added AccSwitch Script (designed for XM8 Optics)
- Added Magpul AFG2 (hlc_grip_AFG2)
- Added Magpul AFG1 (hlc_grip_AFG1)
- Added KAC VFG (hlc_grip_PMVFG,hlc_grip_PMVFG_Black,hlc_grip_PMVFG_Tan)
- Added Base Rail Covers (HLC_Panel_Under_base,HLC_Panel_base - See Config View for full list - it's extensive)
- Added Gunshot Soundshaders (Credit: LordJarhead)
- Moved all animation config data to it's own separate .hpp file (CfgGestures.hpp)
-Added texture assets for NIA Branded Supply Crates

Update: May 3, 2019 @ 1:12am

Re-committing last change

Update: May 2, 2019 @ 2:54am

1.61
- Fixed Several RVMATs crosreferencing files in other mods
- Corrected Typo on Shooter's Bipod description
1.6
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Replaced all previous custom muzzleflashes, new ones included
- Added Isopod
- Added Nightforce ATACR F1 1-8x Short-dot
- Added new free charm
- Added Missing X-15 X-fal Mags
- Added 5.45 AK magazine variants - Orange(6L20),Plum(6L20),Black(6L23)
- Added 5.45 RPK mags - Orange(6L18),Plum(6L18),Black(6L26)
- Added 7.62 AK magazines - Steel, Orange(6L10), PMAG 30(tan/black), Valmet
- Added 200 Round 7.62 NATO belt variations
- Reanimated character animations:
G3, FAL OSW, MP5, BAD AR15
- Added new custom reload handler- allows weapons to run alternate reload sequence on various states of magazine (Good for things like, say EnBloc and internal magazine reloads)

Update: Oct 27, 2018 @ 12:15am

1.55
- Hotfix: swap weapon with get/setUnitLoadout, fixes #110
- Added shared materials/textures: hlc_core\tex\acc\Magpul_AFG, hlc_core/tex/acc/Melon_VFG
- Reorganising: Weapon attachments to slot-respective separate files
- Added : HLC_optic_DocterR (Rail-mounted Docter RDS), hlc_grip_AFG2, hlc_grip_PMVFG
- Added : HLC_GestureReloadACRGL (GL5040/m203 reload for shorter length-of-pull)
- Revert .300 BLK suppressor name