Arma 3
NIArms AR15 Rifles
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Update: Jan 10, 2018 @ 8:25pm

V1.99
============
- Soundshader Volume Relevelling
- Weapon inventory icons now use New system
- All 300AAC magazines displaynames reformatted
- Weapons use new Muzzleflashes.
- All the 300 Blackout Rifles scaled down 10% visually (hlc_rifle_vendimus,hlc_rifle_honeybadger,hlc_rifle_Bushmaster300)
- added : hlc_50rnd_300BLK_STANAG_EPR (apparently there is demand for it)
- Added : hlc_rifle_M4a1carryhandle, hlc_rifle_mk18mod0 - Mk18Mod0
- Replaced low-poly KAC BUIS on hlc_rifle_vendimus and hlc_rifle_honeybadger with nicer ones that are actually usable.
- Added hlc_50rnd_300BLK_STANAG_EPR to ammo box
- created editor-ready hlc_rifle_bcmblackjack
-removed lastround tracer from 29rnd_300BLK_STANAG;
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- Accessory rails on Magpul and Sanatised Carbines now on correct side.
- Bipod removed from SAMR
- Accessory slot positions corrected
- Implemented weapon/Dex chages based on magswitch system.

Update: Jul 27, 2017 @ 7:17pm

- Corrected Muzzle Velocity on the .300AAC TAC-TX magazine

Update: Jul 26, 2017 @ 10:18pm

V1.95
============
- Support to magswitch function on all Weapons
- New sound Samples by Navarro
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 20, 2016 @ 7:43pm

- Use macros FTW (Credit: Robalo)
- Corrected skeleton dependency conflicts between hlc_rifle_colt727 and hlc_colt727_gl
- Recentered hlc_rifle_ru5562
- Clean up M203 cfg for AR15
- GL Reload Animations added-
hlc_rifle_Colt727_GL
hlc_rifle_m4m203
Rescaled mesh -
hlc_rifle_RU5562
hlc_rifle_RU556
- Hiddenselections Created for all weapons (Refer to class configs respective weapons for naming schemes)
- Side Attachment proxy positions corrected:
hlc_rifle_honeybadger
hlc_rifle_M4
hlc_rifle_m4m203
hlc_rifle_CQBR
hlc_rifle_samr
hlc_rifle_bcmjack
- Animated Zeroing corrected for .300 Blackout Weapons:
hlc_rifle_honeybadger
hlc_rifle_vendimus
hlc_rifle_Bushmaster300
- hlc_rifle_honeybadger Now has suppressor as default state.Can still accept attachment suppressors.
- Zeroing on non-zeroable sights no longer is adjustable (Troy Battlesights, etc):
hlc_rifle_M4
hlc_rifle_m4m203
hlc_rifle_CQBR
hlc_rifle_bcmjack
- Added: BCM "Blackjack". .300 Blackout variation on Jack Carbine, per request of Spartan0536
- hlc_rifle_SAMR VFG replaced

Update: Sep 3, 2016 @ 7:22am

V1.85
============
- Bushmaster .300 now uses correct barrel length in ACE config (Was 14.5, now 16in)
- SAMR now uses correct barrel length in ACE config (was 16, now 18in)
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- resolved #34 - Long-range rifles (SAMR specifically, now can zero to 1600m)
- resolved #2 - fire selectors aubibility range decreased substantially
- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit pawel.W)

Update: Apr 17, 2016 @ 3:41am