ARK: Survival Evolved

ARK: Survival Evolved

Madagascar Evolved
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Update: Jul 19, 2017 @ 12:47pm

v1.19.1

Fixed bee hive overspawn on dedicated servers
Reduced the insulation penalty for buildings
Replaced the missing tree billboards in the burning forest
Changed the water post process in lakes
Transition music now responds to the music volume setting
Increased the resolution of cliff rock
Fixed the collision settings on some cliff rocks

Update: Jun 30, 2017 @ 2:02am

v1.19

Reshaped river canyons
Reformatted the lake biome
Added more beaver spawns
Added Honey Bees
Rescaled overly large foliage assets
Upgraded the nebula resolution
More optimized cliffrock meshes
Recolored the treehouse baobabs
Removed pearls from the lake biome (Now you have to go in the ocean for pearls)

Update: May 31, 2017 @ 9:32am

v1.18

Updated the burned forest biome
Updated the inland landscape textures
Added cactus to the desert
Extended landscape past the level boundaries
Fixed a problem with deathworms overspawning

Update: Apr 27, 2017 @ 1:53pm

v1.17
Jungle biome revision: Lots of new trees
New optimized materials for custom foliage
Added Explorer Notes
Fixed a problem with deep sea spawns
Added the Spider, Gorilla and Dragon boss arenas
More texture optimizations (No more blurry player map)

Update: Apr 14, 2017 @ 9:43am

v1.16.6

Update: Apr 13, 2017 @ 6:27am

v1.16.5

Added detailed biome information for each area of the map

Update: Apr 6, 2017 @ 5:59pm

v1.16.4
Fixed a bug which was causing rain particles not to appear during rain events.

Update: Apr 6, 2017 @ 2:00pm

v1.16.3
Fixed the overspawn of rock golems on community servers

Update: Apr 6, 2017 @ 12:47am

v1.16.2
Detailed mountain paths
Added better destroyable meshes for custom foliage
Reduced scale of some textures that were contributing to long loading times

Update: Mar 27, 2017 @ 12:07am

v1.16.1
Reduced the size of textures to improve performance
Lowered the exposure bias in the post process to reduce brightness