Torchlight II

Torchlight II

TL2-ACE
Showing 51-60 of 793 entries
< 1 ... 4  5  6  7  8 ... 80 >
Update: Jul 24, 2021 @ 6:30am

Pre release test version

Update: Jun 29, 2021 @ 2:40pm

Today's update 29 June 2021

This update brings the Dark Sorcerer melee/curse skill tree closer to completion and also features several small bug fix's.

Class Changes
Dark Sorcerer

Cursed Weapon
Reduced mana cost

New passive - Aspect of Dread added

Raise the Dead
Increased damage of Zombies slightly
Increased move speed of zombies slightly

Cursed Ground
Increases damage slightly
removed armour buff component

Cursed Strike
Casting animation changed slightly
Added 3 sec cooldown
Gains Shield Break chance

Void Storm
Increased cooldown from 5 to 6 seconds

Soul Release
Reworked animation and mechanics!

Bug Fixes
The Dry Forest, fixed an issue causing you to incorrectly spawn across the map when dying
"T posing" vendor in act 5 town resolved.

Update: Jun 20, 2021 @ 1:33pm

Today's update 20 June 2021
Hi everyone, in our latest update we have new content, tweaks and several requests. We are also renaming the mod from TL2-E to TL2-ACE and managed to build a new character loading screen for all to enjoy!

New character selection/loading menu

Area Changes
New Map - Temple of Air(Accessed from The Temple Valley)

Temple Valley
Added temporary switches on the "offside" or waypoint side of the gates to allow easier access to sand rat raid and the temple of blood

The Ambushed Convoy
A portal back to The Outskirts after quest completion now in place

Imperial Under Base
Aya Kreth(Boss) now drops a number of unique weapons.
Reduced damage of grenades enemies

The Ambushed Convoy
Reduced damage of grenades enemies

Poison Temple
Updated rewards/Gems

Reduced level requirement of Temple Valley Gems to lvl 88 and above

Class Changes
Dark Sorcerer
Cursed weapon - damage type changed from magical to physical

Bug Fixes
Tidied up a number of spelling issues!

Update: Apr 12, 2021 @ 3:09pm

Today's update 12 Apr 2021
Hi everyone, today's update is another round of bug fix's and several small improvements based on community feedback.

Area Changes
Act5 Town(Langhaven) - new enchanters added
Grand Docks - Path to Grand Fortress in deactivated until map is ready for testing
Dark Wood - Waypoint moved towards end of map

Bug Fixes
MileShire Mines - the entrance should now display correctly
Burning city - minor path finding tweaks

We will now be focusing attention back onto the Temple Valley new dungeons and item rewards

Update: Apr 4, 2021 @ 2:43am

Published v.1374

Update: Apr 1, 2021 @ 12:26pm

Published v.1364

Update: Mar 30, 2021 @ 2:56pm

Today's update 30 Mar 2021
Hi everyone, today's update is a small one containing bug fix's and several small improvements based on community feedback.

Area Changes

Act 5
Minor tweaks to quest star locators to help new players not get lost as easily when traveling from "The Crossing" to the "Dank Caves"

Dank Caves
Very minor cosmetic tweaks applied

Class Changes

Assassin
Inferno Trap added to cunning skills tree(still work in progress and will be balanced in future updates
Moved several skills in Cunning tree
shock trap and Fire trap both get a colored theme to help tell the traps apart.

Bug Fixes
Magma Temple, modified lava section slightly to fix a bug that crept in during the previous update that blocked your path!
Nether Temple die/bug preventing players from leaving has been fixed.

Update: Mar 22, 2021 @ 2:46pm

Today's update 22 Mar 2021
Hi everyone, today's update contains a few small tweaks based on feedback.

Area Changes
The Outskirts
Stashes now in town

The Temple Valley
Small place holder tweaks, waiting for next major content update

Class Changes
Embermage
Primastic bolt now back
Shocking Burst - Removed
Lightning blast(new skills) replaces Shocking Burst on lightning tree

Dark Sorcerer
Cursed strike - skill completed/fully functional

Update: Mar 7, 2021 @ 3:00pm

Today's update 7 Mar 2021
Hi everyone, today's update is aimed at finishing off the Temple Valley "over world". We also had a chance to go back and tweak some of the existing dungeons and make some minor improvements to the Assassin class and Dark Sorcerer(more to come on these also in later updates).

Area Changes
The Temple Valley
Rework complete. Entrances to further Temples are now added in preparation for future updates.

The Temple of Blood
Minor tweaks to map
Updates to boss fight
A new enemy type Added

Magma Temple
New section added

Class Changes
Assassin
Light overhaul -
Removed Flurry attack
Power Kick, renamed to Agile Strike and moved to combat skill tree

moved a few lower tier skills around to aid in leveling process and balance
Poison Seeker - enhanced homing capabilities of skill slightly.
Cloak and Dagger - cast speed increased

Dark Sorcerer
Soul Fire - rework completed

Update: Feb 20, 2021 @ 4:46pm

Today's update 21 Feb 2021

Hi everyone, todays update is an intermediate test release aimed at updating the end game content. This gives us a chance to play test, collect feedback and balance. There is likely to be further follow ups/updates in a few weeks time that update the rest of the the Temple Valley hub map and fix balance.

As usual please feel free to add comments/feedback as it is incorporated into the development of the maps

New Area
Poison Temple - new map added
The Temple Valley - reworked/major overhaul
Sand Rat Raid - moved into the Temple Valley - no longer accessible from Act5 town but part of updated end game content found in The Temple Valley


Class Changes
Dark Sorcerer
Void Storm Now Generates 10% charge per cast, up from 5%