XCOM 2
Riftkeeper
Viser 11-18 af 18 forekomster
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Opdatering: 5. maj 2016 kl. 15:40

-added the Riftkeeper Mk II, a stronger variant of the riftkeeper for the lates stages of the game
-added Riftkeepers to the final mission (you can add more or remove them in the XComRiftkeeper.ini)
-minor AI improvements
- Those of you who use custom inis: I made the code a bit more efficient, but the ini structure changed slightly. So dont just use your old ini with the new mod version.

Opdatering: 18. apr. 2016 kl. 16:35

-tweaked the Riftkeeper AI a bit (should be a bit more challenging!)
-toned RiftBeacon cost down a notch, especially for lower difficulties
-added ini values for several settings, including riftbeacon costs and spawnarea
-since the riftbeacon technology is new and dangerous, soldiers using it now suffer a small wound
-fixed some minor bugs

Opdatering: 13. apr. 2016 kl. 14:16

Opdatering: 2. apr. 2016 kl. 9:24

Opdatering: 30. mar. 2016 kl. 14:27

Opdatering: 30. mar. 2016 kl. 10:16

Opdatering: 26. mar. 2016 kl. 19:43

Opdatering: 26. mar. 2016 kl. 19:41