Tabletop Simulator

Tabletop Simulator

The Hackers Guild
Showing 51-60 of 65 entries
< 1  2  3  4  5  6  7 >
Update: Aug 16, 2016 @ 9:13am

updated thumbnail
updated card backs and fronts with some text corrections
some additional notations on the board for ease of use

Update: Jul 28, 2016 @ 9:04am

Updated to July 26th card backs and faces
Updated Notepad to include most recent description of options for player's actions

Update: Jul 11, 2016 @ 9:13pm

Update: Jun 29, 2016 @ 7:03pm

Update: May 30, 2016 @ 9:22am

Update: May 20, 2016 @ 8:04am

Update: May 11, 2016 @ 8:33am

Update: Apr 27, 2016 @ 7:57am

Update: Apr 27, 2016 @ 7:55am

Update: Apr 26, 2016 @ 8:39am

Significant changes have been made to The Hackers Guild including:

Changed the game to a 1 versus many format by introducing the Network Administrator
Added a fifth player to play as the Network Administrator
Removed the Events and Insiders decks
Added the Network Administrator deck
Changed the targets so that they are all the same level and the difficulty of the hack is determined by the number of times the deck has been reshuffled
Added the Not So Fast and Elite Hacker cards
Updated player powers
Changed the hacking mechanic to a single roll off between the Network Administrator and the Hackers, with the winner being determined by the number of successes rolled. Ties are rerolled. Additional rerolls can be added through tools and other player powers.
Reintroduced the Day Job action
Added the Hacker Notority mechanic where hackers go up in notority every 10 hacking cred, and loose the game if they reach level 6 notority.