Tabletop Simulator

Tabletop Simulator

The Hackers Guild
Showing 21-30 of 65 entries
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Update: Dec 27, 2017 @ 4:25pm

added discard pile placeholders for event and hacking tools deck

Update: Dec 1, 2017 @ 6:25am

Added descriptions to all of the tokens and decks of cards that didn't already have one

Update: Dec 1, 2017 @ 6:09am

added digital nuke tokens
updated network administrator, stores, turn order, and icon guide mats
changed Hacking Tool Refresher to allow an exhausted tool to be refreshed during a hack attempt
corrected digital asset script zones so the cards sit on the board properly
updated Ghost's hacker mat and added dice exchange token

Update: Nov 17, 2017 @ 5:55am

added Turn Order and Icon Guide player aids

Update: Nov 13, 2017 @ 1:28pm

added hacking modifiers and bonus rewards
updated tool cards to reflect new tools, ratios, and costs
updated Stores mat
updated Network Administrator mat
updated Hackers Mats
adjusted sizing of some of the components
updated Game Board
removed Continent Rewards mat as well as Target cards

Update: Aug 17, 2017 @ 5:03pm

removed hacking modifiers

Update: Aug 11, 2017 @ 7:53pm

added rulebook
added tool card snap points
fixed issues with Level 3 targets not displaying properly
added Hacking Modifiers
changed Network Administrator pawn colour to a lighter gray to increase visibility
added custom background

Update: Aug 4, 2017 @ 9:27pm

corrected alignment of Hacking Tools draw deck

Update: Aug 4, 2017 @ 9:24pm

standardized hand size and placement
fixed hand rotation
added table cover and board image so gameboard isn't stretched
moved script zones for cities and digital assets
relocated Events, Targets, and Tools Decks
changed native dice as follows:

green - malware
yellow - credit
red - public awareness
blue - hacker

updated player mats, wild hacking tokens, and cards to reflect change in native dice

Update: May 12, 2017 @ 6:37pm