Arma 3
USS Nimitz
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Update: Oct 17, 2016 @ 12:02pm

Here comes the Nimitz for Arma 3 0.96 release. This is a bug fix release. Thanks to a user report by PM we got aware of a memory leak. After some debugging this was tracked down to the attachTo function of manned air defense units. In this release the air defenses are merely using setPos to be placed on the carrier. Another problem was the use of the CUP namespace in the Nimitz. Initially intended to give full credit to the original script author, this backfired as I left it in the CUP namespace.

Some improvements were also done. Based on user request the aa defense turret speed is now a magnitude greater. The wires model was partially redone so there should be less visual problems when deploying them. There is a new mempoint called 'cameraMast' for future PiP mode on the bridge. Some textures on the bridge were inverted, so they render properly now and not upside down. Note that some are still displayed sideways. Lastly there is a new option to disable the cat launch post processing effects.

The changelog since the last release is rather short, the full changelog is available at http://tetet.de/arma/arma3/nimitz/Changelog.txt

2016-10-17 model, scripts
- option to disable cat launch post processing effects
- change geo, road and physx lod in carrier_1, carrier_14
- change air defense mem points in nimspots
- add setVectorUp to air defense
2016-10-16 bridge, scripts, air defenses, model
- inverted some textures
- add setPos to air defenses
- add setVelocity to air defense
- change geo lod in carrier_1
- create heavy baseplate on each air defense model
- change air defense mem points in nimspots
2016-10-11 model
- add mem point cameraMast for videos
2016-10-08 scripts, air defense
- do not use attachTo for air defenses, causes a memory leak
- removed CUP functions due to name conflict
- increased speed of aa defense turrets
- fix wires

Update: Sep 22, 2016 @ 6:52am

Update: Jul 10, 2016 @ 1:58pm

Fixed compatability with Apex expansion
Enhanced lower deck detail

Update: Mar 12, 2016 @ 2:47am

2016-02-17 config.cpp, model.cfg, nimitzfunctions
- add plane type support to ambiance 3 mdoule
- ability to hide/show feelers
- add parking functions, inspired by Tupolov's CUP scripts
- update fn_lights to be independent from Nimitz variable
- icon updated to solid color for Eden
- adjust JBD4 texture, still needs further fixing
- add animation support for the crane

2016-02-04 config.cpp, nimitzfunctions
- fix switchable lights, but only local
- fix elevators
- add parking scripts

2016-01-31 config.cpp, in built functions
- merge modifications by Leshrack
- compatibility with 3DEN editor
- new init functions, using CfgFunctions
- Nimitz aligner for zeus
- remove old Changelog
- add CUP compatibility scripts
- increase crew distance for cat script, different angle
- add variable _vertSpeed to cat launch
- add supported planes that use lower _vertSpeed for more realistic takeoff

2015-12-02 nimitzfunctions
- introduce remoteSay3D to play sounds everywhere in multiplayer
- hide height measurement vehicle
- add CfgRemoteExec
- add ambiance2 module for configurable plane roles
- add utility functions for ambiance2 module

2015-11-30 mk29 sea sparrow, test engine stand, model.cfg
- add JDG_testEngine to archive, a basic model for a test engine stand for an F-18 engine, model by Foxone
- modify JDG_mk29SeaSparrow to use updated model by TheSn4k3
- more properly set up model.cfg

2015-11-29 nimitzfunctions, model
- jdg_carrier_13 with the water access platform had a texture problem, reverted to old version
- added ladder memory points to jdg_carrier_13 again
- added climb aboard action for jdg_carrier_13
- add lightpoint via remoteExec everywhere
- call syncOnShip only on server from simple module
- remoteExec for JIP for auto sync actions
- add new hangar icon from Janus
- elevators push allVehicles and thingX now

2015-11-04 nimitzfunctions
- hide light lamp via remoteExec on server
- variable setting in ambiance module more robust
- fn_touchdown range for teleporting is a parameter now
- spawn boat in boat room only on server
- decrease debug output for rescue
- re-introduce range for spawning rescue boats

2015-11-03 nimitzfunctions, init.sqf
- replace ALiVE_profileIgnore with ALiVE_combatSupport in init.sqf
- remove debug output from elevator script
- fix flightOps, add requirements check
- set light to amber, make light more bright
- replace rescue system with simple boats

2015-11-02 nimitzfunctions
- only bump objects on elevator, not working for weapons elevator
- improve flightOps script
- add light script for internal lamps

2015-11-01
- add flightOps to ambiance module
- rename UGVTractor to Tractor in ambiance
- close, triangulate and sharpen all shadow lods

2015-10-31 nimitzfunctions, model
- removed pipes through weapons elevator, hangar 1
- removed geo lod through weapons elevator, hangar 1
- reversed ladder on carrier 13
- fixed weapons elevator up script by bumping occupants

2015-10-26 dll_tow, nimitzfunctions, model
- added ladder to carrier 13, only works downwards
- fix elevator on dedicated server, using remoteExec
- basic use of towing on dedicated server, using remoteExec

2015-10-25 init.sqf, model
- fix geo and road lod of carrier 13 where the water access platform is
- fix boat room
- use BIS_fnc_MP to call cat and tailhook sync

2015-10-24 config, towing
- add JDG_carrier_spawner to units[], so it can be spawned via Zeus
- added F-14, C-1 Trader and Peral's tractor to towing config
- added ALIVE_profileIgnore to each object that's spawned in init

2015-02-17 model, textures, sound
- overhaul of Nimitz, basically new model and texture
- new sound vehicle for providing engine sound

2015-01-10 model
- complete new layout, geo, road and res lods combined
- config.cpp adjusted slightly

2015-01-09 sound, texture and model
- add new sounds
- hangar renovation continuing
- merge geo lods 1 to 7, 9, 13 with carrier and hangar p3ds

015-01-08 texture and model
- renovate hangar with LHD objects and textures
- add new sounds
- normalitze road lods in geo 1 to 10

2015-01-06 texture and model
- island restructured
- new stairs
- island textures from arma2 LHD
- new floor levels
- merge of geo12.p3d and geo_island.p3d with island carrier5.p3d
- normalize deck height in geo 1, 3, 5, 15, 16

2013-11-30 sound
- config.cpp
- increase JBD sound by ten

2013-11-17 public variable
- scr\init.sqf
- make TTT_NimitzCarriers a public variable


2013-11-16 New textures
- tex\
- new island textures by AsboJay

2013-11-09 Remove globals
- scr\init.sqf
- remove all references to globals and store them in the _nim
object, e.g. the carrier itself

2013-11-07 New textures
- tex\
- new hull and deck textures, made from tga via texview2


2013-11-04 Start converting globals
- scr\init.sqf
- add test variable to nimitz object

2013-11-02 Public variable
- scr\init.sqf
- make JDG_steamFX a public variable

2013-10-27 New textures
- tex\
- new textures sent by soldier2390 and asbojay

2013-10-26 Fix config.cpp error
-config.cpp
- rscTitle don't seem to have ReadAndWrite access anymore

2013-10-23 Missing semicolon
- config.cpp
- added missing semicolon for eventhandler

2013-10-22 Removed zodiac
- res\carrier_3.p3d
- removed built-in zodiacs

2013-10-21 Updated textures
- replaced interior and comm board textures by those from
BloodOfTheScribe


2013-10-19 Crew and init
- xtracrew
- removed the Nimitz crew for Arma2, better use FUTARM
maritime pack
- scr\init.sqf
- set NimitzScripts to false to see if modules work

2013-10-17 Initialization
- scr\init.sqf
- add NimitzScripts global, if set to false no built-in
scripts are run
- scr\elevator.sqf
- reverted to 05 version, planes and ugv sometimes launch to
outer space

2013-10-16 rvmats
- mats\lockers.rvmat, mats\metal.rvmat
- new rvmat files, but no difference in looks?

2013-10-14 Textures
- tex\
- added modified deck textures from piedebeouf
- config.cpp
- changed spawn height of Zodiac to old value again
- scr\elevator.sqf
- new version with smoother transitions, by Phantom
- scr\sys_catapult_2.sqf
- work around for teleporting to catapult

2013-10-12 Fix missing bmp.p3d and debug script
- config.cpp
- Add empty.p3d as model config to carrier spawner
- Add empty turret section
- Change crew to B_crew_F
- res\empty.p3d
- Added
- scr\sys_catapult.sqf
- make nimCat?Use a public variable for debugging and mp
compatibility
- scr\init.sqf
- make nimHang1 public variable so weapons elevator works in
mp

2013-10-09 Lights and overview
- client_deckChecks.sqf
- Added maps for Altis and Stratis (piedebouf)
- config.cpp
- Added piedebouf lights to the carrier
- init.sqf
- Initializes some globals

2013-10-08/2 Cleanup
- client_deckChecks.sqf, init.sqf
- Removed CBA_fnc_debug

2013-10-08 Work on towing
- dll_tow\bbox.sqf, dll_tow\tow.sqf
- Changed RoadCone to RoadCone_F for debugging
- dll_tow\config.sf
- Added entries for UGV and F/A-18E and F
- dll_tow\tow.sqf
- Removed nil = call

2013-10-06 Work on duplicated actions
- client_deckChecks.sqf
- add check for kindof plane before adding any action
- add check for actionId before launch action

Update: Mar 12, 2016 @ 1:44am