XCOM 2
Field Medic Class
Showing 1-8 of 8 entries
Update: Jun 10, 2016 @ 9:32am

Fixing the bugs introduced from the DLC...

v1.1.2
- Bug equipping Armor fix (DLC)
- Bug AWC skill fix (DLC)
- Stabilize and Revive icons now always show (for now)
- Russian localization updated (thanks TpynogeJI)
- German localization added (thanks Phantom)

Update: Mar 24, 2016 @ 5:11pm

v1.1.1
- Auto medikit disabled at squaddie rank, A MEDIKIT MUST BE BUILT AND EQUIPPED ON THE FIELD MEDIC NOW!
- This is to address the medikit duplication bug
- Charge usage between Heal, Revive, Stabilize, and Triage fixed
- Stabilize and Revive icons now hide if unable to be used and show when usable
- Heal, Stabilize, Revive icons color changed to cyan
- Vital strike damage fixed
- Korean translation updated

Update: Mar 21, 2016 @ 4:43pm

v1.1.0
- Changed Analyze Weakness mark color to blue (holo-target!)
- Added First Aid: Revive as an associated ability of First Aid, received at squaddie rank
- Increased number of charges granted by First Aid since Heal, Stabilize, Revive and Triage all pull from the same charge pool
- Added more ability variables to class INI file
- Tested Nanomedikit, seems to be working
- Added XP/squad cohesion scores to Triage and Renewal (not sure if they're working right... no way to test it yet!)
- Added Korean localization ( thanks thunderbeast! )

Update: Mar 16, 2016 @ 6:03pm

v1.0.2
- Re-enabled Medikit in squaddie loadout (removing did not fix bug, there's been other reports of duping items, might be base game problem)
- Precise Strike now only does 1 extra damage.
- Vital Strike now uses 2 ammo.
- Added Russian localization (from google translate... could be utter crap!)

Update: Mar 14, 2016 @ 6:29pm

v1.0.1
- Added Standard Pistol Shot to squaddie rank (thanks for the tip, Mr. Silva!)
- Removed Medikit from squaddie loadout as temporary fix to Medikit Duplication bug. (plan on addressing this in the future)
- Added ammo cost back to Debilitate, Precise Strike, and Vital Strike. ( haha, oops )
- Dedication is now an activated ability, cooldown of 3 turns.

Update: Mar 14, 2016 @ 6:19pm

Update: Mar 11, 2016 @ 8:33pm

Update: Mar 11, 2016 @ 8:03pm