Europa Universalis IV

Europa Universalis IV

Beyond Typus 11.5
Showing 41-50 of 72 entries
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Update: Aug 4, 2017 @ 12:49pm

***Update 7.0.1***
Savegame compatible - Yes

  • Fixed 2 minor position mistakes.

  • Increased the bonuses a bit to the British power able to form the viceroyalty of Ireland, to make the decision a bit more attractive and make sure the AI doesn't weaken themselves in doing it.

  • Tonnes of new localised naming added, all credit to Arga, deserk, Dub, and matteotironi95.

  • Got a mildly pathetic ammount of work done on later start dates history... Hopefully I'll find more time to finish this soon

Update: Jul 2, 2017 @ 1:55am

***Update 7.0.0***
Savegame compatible - *No*

  • Updated to 1.22

  • Overhaul of Arabia and the Nile River region (modern Egypt and Sudan) including 72 new provinces.

  • Few trade node adjustments

  • Few bug fixes and localisation improved

  • Moved my improved elections to the Miscellanea Addon, and base Beyond Typus will no longer contain this feature

  • Will try to make a more comprehensive list later

Update: May 23, 2017 @ 10:25am

***Update 6.0.3***
Savegame compatible - Yes

  • Hotfix to resolve a stupid mistake I made (forgot to cut a work in progress decision) =p.

Update: May 23, 2017 @ 4:41am

***Update 6.0.2***
Savegame compatible - Yes

  • Several hundred (pushing a thousand) localised names for a variety of cultures, most of the credit to Arga and deserk, though I also did a handful as well.

  • Handful of minor localisation fixes.

  • Moved a balance thing (Polish National idea cavalry power change) to the "Misc" mod, as it is a gameplay balance issue.

  • Included some new culture and tag details for the coming (but still incomplete) "Native Start".

  • Probably something else I'm forgetting. Ah well, I have my doubts anyone reads these.

Update: May 5, 2017 @ 4:22pm

***Update 6.0.1***
Savegame compatible - Yes

  • Fixed a few Byzantine (Purple Phoenix) missions in the Levant region.

  • (Hopefully) fixed the problem with the loss of a Grand Center of Trade event firing twice.

  • Fixed a few minor localisation mistakes.

  • Fixed a few localised naming mistakes.

  • Republican re-elections now give a 50% chance (up from 33%) to increase each skill.

  • Added some Germanic and Gaelic localised naming.

  • (Still working on some of the colonial flavour I had planned, but got distracted by 7.0 overhauls so it isn't ready yet).

Update: Apr 28, 2017 @ 9:50am

***Update 6.0.0***
Savegame compatible - *No*

  • Updated to 1.21

  • Few trade node adjustments

  • Some new events (exploration in the 16th century, mostly

  • Cut one of the Trinidad provinces, after a suggestion and more research revealed the Yao people didn't move in until the 16th century, probably, so all one province with Shebaye culture now.

  • Cut support for Unit Packs Extended, at least until I have the time to figure out graphics modding.

  • Few bug fixes, both reported and a few I found before they were reported (yay!)

Update: Apr 18, 2017 @ 1:52am

***Update 5.0.3***
Savegame compatible - Yes

  • Fixed a small handful of localisation errors and improved a handful of new localisations.

  • Fixed a few mistakes causing the wrong owners to control 2 provinces in later start dates.

  • Replaced a few placeholder flags for new native tags and improved/cleaned up a few others.

Update: Apr 17, 2017 @ 8:21pm

***Update 5.0.2***
Savegame compatible - Yes

  • Brought the state limit bonuses from unique mod governments back in line with vanilla levels in 1.20 (1-3 mostly instead of 0 or 5)

  • Implemented Most of the missing localised naming to the Caribbean and far north, plus improved naming in Greenland a bit. Also included the greater chunk of Arga's DE localised naming work, and some more Celtic stuff from me, too.

Update: Apr 16, 2017 @ 2:40pm

***Update 5.0.1***
Savegame compatible - Yes

  • Fixed a handful of position issues in Greenland, China, and Japan

  • Implemented some localised naming and colonial names, still only apprx. 10% done with what I currently have planned, though.

  • Removed the Crown of Aragon modifers from Aragon, as I decided to do away with that system (great idea, but I couldn't get the actual implementation quite right. I'll write an event shortly to fix any residual issues if you've already started a game.

Update: Apr 14, 2017 @ 7:02pm

***Update 5.0.0***
Savegame compatible - *No*

  • Full compatibility with 1.20

  • Overhaul of the Caribbean

  • Review of the Overhaul in the Far North

  • Sardinia and Corsica given more detail

  • Celtic Flavour (events, decisions, better localised naming, and a few other details)

  • Better republic elections

  • Adjusted/moved/added/overhauled trade nodes a bit

  • Sea province overhaul in the far North of the New World (yes, on top of Paradox's sea overhaul, yes I did the work before they annouced their overhaul =p)

  • Probably something else I'm forgetting, but I'm not convinced anyone actually reads these