Europa Universalis IV

Europa Universalis IV

Beyond Typus 11.5
Viser 11-20 af 72 forekomster
< 1  2  3  4 ... 8 >
Opdatering: 27. jan. 2019 kl. 6:34

***Update 11.0.2***
Savegame compatible - yes (Note hotfix was to resolve a saved game issue caused in 11.0.1)

  • Reintroduced a small graphical UI error to Morocco's idea screen, in order to restore saved game compatibility for 11.0.0 saves.

Opdatering: 26. jan. 2019 kl. 14:15

***Update 11.0.1***
Savegame compatible - yes (Note was an issue resolved in 11.0.2)

  • A fix (finally) for more than 5 provinces in one area causing UI issues. Full credit to leaf, Imperatrix Helena, & Alexandmeow, who created the solution & shared it with us!

  • A significant amount of new localised naming.

  • A handful of localisation fixes.

  • Removing starting buildings in order to encourage compatibility with IV Addons.

  • Finally fixed Poland & Castile missions.

  • Few minor bugfixes here & there and some minor map work (no new provinces)

Opdatering: 16. dec. 2018 kl. 7:40

Give me some time. On holiday =p

Opdatering: 20. nov. 2018 kl. 18:17

***Update 10.0.1***
Savegame compatible - yes

  • Couple localised naming fixes

  • Fixed a missing port in Epirus.

Opdatering: 18. nov. 2018 kl. 11:50

***Update 10.0.0*** (Actually proper 10.0.0 this time. The first "clean" 10.0 release with no known bugs)
Savegame compatible - yes

  • Bug fixes & some more polish, few corrected/fixed mission localisations, that sort of thing

  • Finally updated Shadow Kingdom & Italian flavour events, sorry it took so long

  • DE translation almost entirely updated, thanks to Malcador & Sataniel

  • Implemented nearly all localised naming suggestions from the past couple months

  • Some trade good changes and development rebalancing in some places to begin perfecting the dev-doubled balance

  • Missions should be pretty much finished, at this point

  • Couple more area = trade node border updates

Opdatering: 9. nov. 2018 kl. 18:40

***Update 10.0.0*** (alternatively known as 9.995)
Savegame compatible - yes

  • Drastically reduced the cost to develop higher dev provinces (by ~65%). It should be slightly more feasible to "play tall" now. Do note that it is *still* 10% more expensive than vanilla at dev 20, and 36% more expensive than vanilla at dev 120

  • Bug fixes & some more polish, few corrected/fixed mission localisations, that sort of thing

  • Some trade good changes and development rebalancing in some places to begin perfecting the dev-doubled balance

  • *Started* with some Italian Guelph-Ghibelline flavour, though still a lot more to do.

  • The majority of missions have been updated, with only a couple left to do

  • Couple more area = trade node border updates, still a lot to do

  • Adjusted the heightmap a bit to improve some oddities and better represent the geography (Corsica's mountains are a bit taller, Macedonia's hills are a bit shorter, everything should be a bit more consistant, a few river no longer flow uphill, etc. etc.)

Opdatering: 6. nov. 2018 kl. 14:17

***Update 10.0.0*** (alternatively known as 9.99)
Savegame compatible - yes

  • Bug fixes & some more polish. Most notable change is moving around a few provinces to new trade nodes in an attempt conform to the area = node border method Paradox is strongarming us into (again, I think I'm the only one who cares).

Opdatering: 27. okt. 2018 kl. 2:57

***Update 10.0.0*** (alternatively known as 9.985)
Savegame compatible - yes

  • Bug fixes & the first tiny bit of polish. Opting to update more often with smaller changes for the moment, as there were still some semi-serious bugs hanging around (no crashes or anything, but some major eyesores)

Opdatering: 24. okt. 2018 kl. 12:59

***Update 10.0.0*** (alternatively known as 9.98)
Savegame compatible - yes

  • Bug fixes.

Opdatering: 20. okt. 2018 kl. 0:04

***Update 10.0.0*** (alternatively known as 9.95)
Savegame compatible - no

  • Some 240 new provinces in Europe, dev doubling, updating to the largest Paradox patch in years, integrating terrain addon, and probably more I'm not thinking off at the moment.

  • I'm tired, give me a day or two =p

  • Though I will quickly do a prelim list of people whose contributions were used, for future reference and to ensure no one feels forgotten (if you are missed, I'm sorry, please remind me). Dub, JP, Nikicaga, Compos Mentis, Procyon, Argacyan, & a bunch of localised naming people as well as a few flag people, only some of whom I've had direct contact with. I'll get the names later.