Dota 2
Element TD
Viser 81-90 af 114 forekomster
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Opdatering: 27. mar. 2016 kl. 9:33

- Tower sell critical bug should be fixed now
- Added a confirmation display on the end screen when a match is recorded

Opdatering: 26. mar. 2016 kl. 16:03

More spring cleaning hotfixes

Opdatering: 26. mar. 2016 kl. 11:55

- Fixed Fire tower upgrades not leveling up its new ability
- Fixed Tower table being incorrectly aligned
- Fixed Ranking Badges not hiding after initial display
- Attempted fixes for the rare issues regarding towers disappearing

Opdatering: 26. mar. 2016 kl. 7:38

Version 1.3
Check out the full balance notes in our forums here[forums.eletd.com]
- Added abilities to all single-elemental towers
- Added Attack Range overlay when hovering over upgrades
- Added Restart Game and Speed Up buttons to Sandbox (the later requires lobby with cheats enabled)
- Fixed Ephemeral Tower not keeping its damage reduction on upgrade/cancel
- The base map now holds 4 players. Removed the _full 6 player map
- Fixed custom wisp set and custom model rewards
- Fixed Ranking badge at game start and hover portrait

Opdatering: 18. mar. 2016 kl. 12:30

Version 1.2
- See the mega balance log here[forums.eletd.com]!
- Added Range filters to the Tower Table
- Ingame Leaderboards now show the top 100 ranks!
- Hail tower reworked, it now attacks every target in a huge range every 15 attacks.
- Electricity Tower max jumps increased from 3 to 10, bounce range now decreases after every jump.
- Roots & Erosion now use stacks to show their damage over time instances
- Improved reconnection handling
- Fixed a rare case where towers could be stacked when two upgrades were queued simultaneously while upgrading.
- Allied chat is now duplicated to All Chat

Opdatering: 18. mar. 2016 kl. 10:48

Opdatering: 16. mar. 2016 kl. 11:37

- Added in-game menu for Classic, Express and Frog Leaderboards!
- Fixed Temporal creeps occasionally backtracking beyond the start of time
- Fixed a crash where a player would lose lives without a hero in game
- Nerfed frog points to 150, nerfed frog point scaling to 15%
- Made level 2 element first possible at 3rd pick in random (was 4th)
- Fixed level 3 element first possible at 6th pick in express random (was 7th)

Opdatering: 11. mar. 2016 kl. 19:35

Version 1.1
For full patch notes: http://forums.eletd.com/topic/95434-patch-11/

- Added Custom Wisp Set & Custom Builders rewards for our amazing and generous supporters[www.eletd.com]!
- Added Steam Match ID tracking on all the matches, allowing to find replays more easily.
- You can now set your lives in Sandbox.
- Scoring changes:
- Frogs base points lowered from 250 to 200
- Wave Speed bonus points increased from +2% to +4%
- Each wave now has +5 base score per creep (+3 on express), making early waves have more value overall.
- Minimum wave clear score now caps at 0
- Quark Tower max stacks reduced to 10, but now it keeps half the stacks when changing targets (better early game)
- Updated fast scoring to use the intended 30 seconds as the tiebreaker.
- Express Random mode can now select a level 2 element at wave 6 (down from 9) and level 3 at wave 15 (down from 18)
- Fixed remainder frog kills not adding towards the final score
- Fixed slow adjustment on fast creeps

Opdatering: 7. mar. 2016 kl. 16:47

Version 1.0
- Many balance changes & Leaderboard reset.
- Full patch notes can be found on the forums[forums.eletd.com]
- Single Player lobbies will now randomize the starting area (it can still be manually chosen)
- Added Attack Ground to Obliteration tower ability
- Boss abilities are now assigned in a predetermined sequence instead of randomly
- Voting should no longer consider disconnected or timed out players for choosing the settings
- Game settings are now visible for spectators
- Sandbox: Added Zen Mode (no damage done or taken) and No Cooldowns (instant build/upgrade/buffs)
- Fixed various potential abuses with upgrade cancelling and ground attacks
- Life Tower lvl 2 tooltip adjusted to better reflect the ingame behavior (it used to show you gained a life every 2 kills while it’s actually every 1.5 in average)
- Fixed multiple Blacksmiths and Wells being able to cast on the same target at the same time
- Improved visuals of Electricity, Tidal, Runic and Windstorm towers

Opdatering: 2. mar. 2016 kl. 16:18

- Added loading screen tips! Submit yours in here[forums.eletd.com]
- Fixed Moss lvl 3 Attack Rate being slower than intended