XCOM 2
Grenades Damage Falloff
Viser 1-10 af 13 forekomster
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Opdatering: 25. juli 2017 kl. 21:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Opdatering: 19. juli 2016 kl. 23:18

Now affects abilities/heavy weapons from Shen's Last Gift.

Opdatering: 6. apr. 2016 kl. 21:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Opdatering: 1. apr. 2016 kl. 21:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Opdatering: 24. mar. 2016 kl. 19:35

- Fixed a bug where target conditions are not properly inherited

Opdatering: 12. mar. 2016 kl. 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Opdatering: 19. feb. 2016 kl. 20:29

Added fully configurable environmental damage scaling.

Opdatering: 16. feb. 2016 kl. 19:25

- Fixed falloff rounding not calculating properly.

Opdatering: 16. feb. 2016 kl. 19:22

Opdatering: 16. feb. 2016 kl. 19:19