XCOM 2
Grenades Damage Falloff
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Update: Jul 25, 2017 @ 9:32pm

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Update: Jul 19, 2016 @ 11:18pm

Now affects abilities/heavy weapons from Shen's Last Gift.

Update: Apr 6, 2016 @ 9:13pm

Added support for perks to increase enviornmental damage/ignore falloff damage.

Update: Apr 1, 2016 @ 9:10pm

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Update: Mar 24, 2016 @ 7:35pm

- Fixed a bug where target conditions are not properly inherited

Update: Mar 12, 2016 @ 2:04am

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Update: Feb 19, 2016 @ 8:29pm

Added fully configurable environmental damage scaling.

Update: Feb 16, 2016 @ 7:25pm

- Fixed falloff rounding not calculating properly.

Update: Feb 16, 2016 @ 7:22pm

Update: Feb 16, 2016 @ 7:19pm