GameMaker: Studio

GameMaker: Studio

Megaman Dos Remake 2.20B
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Update: Jun 12, 2016 @ 8:59pm

=2.17B
-custom boss sprites
-boss export and loading supports sprites being saved
-added foreground tile section to custom tilesets. Allowing non-solid custom tiles to appear above megaman
-fixed exiting editor save from missing several important level data structures
-fixed custom ai handling "FACE LEFT" and "FACE RIGHT" incorrectly, not setting the facing direction, only the sprite direction
-reduced size of custom boss hitbox as most loaded boss sprites will be smaller then him
-added doc robot shooting while running animation
-added custom ai: "PLAYER ON XX" to check if the player is on the left, right, or in the middle of the room
-added custom ai: "ON XX SIDE" to check if the boss is on the left, right, or in the middle of the room
-fixed ladybug enemy not being cleared on screen transition
-fixed bomb platforms missing solid properties (enemies and items fell through them, megaman is unaffected)
-pressing both swap buttons goes to mega-buster
-ice correctly stops rain
-animated tiles correctly stop rain
-improved compatability with very old custom levels
-fixed level optimizer eating away at the next screen's solids
-improved loading speeds of custom levels slightly

Update: Jun 8, 2016 @ 5:04pm

=2.17
-added custom tile set support
-140 background tiles
-140 solid tiles
-70 spike tiles
-70 ladder tiles
-70 ice tiles
-14 animating background tiles
-14 animating solid tiles
-password locking of custom levels
-new fortress graphics by Schmidkalkan
-fixed a crash caused by attempting to place tiles from outside the tile library
-fixed getting stuck when sliding between two walls right next to each other
-fixed bitman crash caused by him being under 28 hp in phase 1
-fixed breakable walls spamming sonic reflector richochets
-fixed fall platform y-location in custom levels
-added directional blowing to bosses (airman style)
-corrected megaman's slide to be like megaman 3 so that shooting does not prevent you from starting one

Update: Jun 4, 2016 @ 12:02am

=2.16c
-fixed clear line on black pause screen
-fixed final boss music hitching
-ending music volume being incorrectly reset to full when ending plays
-fixed staff roll playing shot sound instead of opening part of music loop
-added ending music to level editor
-added staff roll music to level editor

Update: Jun 3, 2016 @ 10:37am

-fixed legacy custom level check always being true (leading to stacked boss doors and a crash) due to a confused return type (was expecting string when return was a real.) You shouldn't need to fix your stage unless you moved the boss shutters in rooms, 17,18,20, or 21. Otherwise, levels no longer crash when you use their boss gates.

Update: Jun 3, 2016 @ 8:53am

Last of the config file issues are resolved now.
-volume not being properly recorded in config file
-volume being defaulted to max for players with no config files, but after it would be defaulted to about 40%

Update: Jun 3, 2016 @ 7:21am

-fixed a major crashed caused by a single letter that was invisible to me for three days because gamemaker shares configs between all versions of an executable compiled or downloaded. so global.input_pad_swapl being set twice while global.input_pad_swapr is never set. Would never have affected me unless i made sure to clear out my config file every run. because the bug was EXCLUSIVE to new players since version 2.14 , and no one reported it till 2.16B.

Update: Jun 3, 2016 @ 5:52am

=2.16B
-added "CANCEL ALARM" to boss ai planner, allowing alarm based loops to be broken by other events
-added "SHOOT POORLY" to boss ai planner, shoots a poorly aimed shot in the current direction
-pause menu changes color depending on stage
-fixed tiger boss always jumping left first even if on left side of the screen
-fixed blademan always facing left on startup
-fixed sharkman only starting his boss fight if you are on the left side of him
-fixed sharkman always facing left on startup
-fixed dynaman always faceing left on startup
-fixed torchman being broken on left side entirely
-added sound to dynaman shockwave attack
-added sound to dynamo wrecker being fired by dynaman
-added sound to crashbombs being fired
-fixed sonicman selection box covering oilman in editor
-fixed bitman clone starting in the wrong direction when on left side

Update: Jun 3, 2016 @ 5:20am

Update: Jun 3, 2016 @ 5:20am

Update: Jun 2, 2016 @ 2:36pm

=2.16
-fast weapon switching
-keys/buttons can be swapped if a key in use is selected
-left facing boss gates added to editor
-upside down water no longer breaks rain
-rain correctly despawns when placed inside solids and ladders
-removed default boss shutters in favour of placeable left and right gates( they spawn by default in the editor, old maps are unaffected, and automatically updated when you load them in the editor.)
-fixed shield attacker getting stuck on the left edge of the screen
-slowed down animation of explosive rocket platforms
-fix sprite control of explosive rocket platforms, they now properly change to their "on ground" and "stacked" sprites
-fixed placement of explosions from rocket platforms
-corrected sharkboomerang's diagonal range
-stop sonic reflector from being trapped when fired right next to a wall
-bosses still have forced spawn locations in custom levels, but it now checks which side of the boss room you place them on in the editor
-fixed megaman ladder climbing proximity, and ladder selection(pressing up with a ladder above and bellow no longer makes you grab the ladder under you)
-oilman-alt end point moved to bottom of vertical shaft
-sonicman end point moved to bottom of vertical shaft
-sonicman plays correct sound when firing sonic reflector
-corrected megaman looking back in ending only happening for a single frame
-movement sound added to key config menu
-stopped sound volume menu from playing sounds in the password input screen
-dome canon only fires if in view, not just after being triggered