Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Showing 51-60 of 69 entries
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Update: Sep 24, 2017 @ 6:35am

Fixed mods not unloading for old saves.
Added worldmap modifying features.

Update: Aug 23, 2017 @ 8:57am

Update, because for some reason stuff broke in the last update.

Update: Aug 20, 2017 @ 12:55pm

Added support for banter with a different number of agents than 2.
Custom stores can now define what type of overlay they have (fixes issues with Auxillary Server Terminals from Programs Extended)

Update: Jun 2, 2017 @ 5:28am

An agent can now override certain values of an item they can carry. For example they can be configured to automatically install a certain augment.
Fixed a potential memory leak cause by cross banter.

Update: Jun 1, 2017 @ 5:57am

The raw generation options are now passed to all load and unload functions. Useful for figuring out if a certain mod is enabled or not.

Update: May 6, 2017 @ 7:39am

Mod load order is now consistent.
Safe loot table are now reset automatically.
Generation options can now be set to default to different values on different difficulties.
Campaign params and Campaign difficulty can be passed to custom apply and retrieve functions.

Update: Apr 4, 2017 @ 3:06am

Custom hud objects now reload each time they load.

Update: Mar 18, 2017 @ 4:01pm

Fixed error with hud customization

Update: Mar 17, 2017 @ 2:02pm

Fixed crash when loading old saves with new mods installed.

Update: Feb 23, 2017 @ 2:38am

Added ability to easily change hud elements (comes with room for up to 12 Incognita slots)