Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Viser 51-60 af 69 forekomster
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Opdatering: 24. sep. 2017 kl. 6:35

Fixed mods not unloading for old saves.
Added worldmap modifying features.

Opdatering: 23. aug. 2017 kl. 8:57

Update, because for some reason stuff broke in the last update.

Opdatering: 20. aug. 2017 kl. 12:55

Added support for banter with a different number of agents than 2.
Custom stores can now define what type of overlay they have (fixes issues with Auxillary Server Terminals from Programs Extended)

Opdatering: 2. juni 2017 kl. 5:28

An agent can now override certain values of an item they can carry. For example they can be configured to automatically install a certain augment.
Fixed a potential memory leak cause by cross banter.

Opdatering: 1. juni 2017 kl. 5:57

The raw generation options are now passed to all load and unload functions. Useful for figuring out if a certain mod is enabled or not.

Opdatering: 6. maj 2017 kl. 7:39

Mod load order is now consistent.
Safe loot table are now reset automatically.
Generation options can now be set to default to different values on different difficulties.
Campaign params and Campaign difficulty can be passed to custom apply and retrieve functions.

Opdatering: 4. apr. 2017 kl. 3:06

Custom hud objects now reload each time they load.

Opdatering: 18. mar. 2017 kl. 16:01

Fixed error with hud customization

Opdatering: 17. mar. 2017 kl. 14:02

Fixed crash when loading old saves with new mods installed.

Opdatering: 23. feb. 2017 kl. 2:38

Added ability to easily change hud elements (comes with room for up to 12 Incognita slots)