Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Showing 31-40 of 69 entries
< 1  2  3  4  5  6  7 >
Update: Jun 14, 2021 @ 10:52am

Added compatibility with the ui navigation system used by console versions.
Scroll Bar now appears when you have more programs (or slots) than can be shown, meaning any number of program slots is now supported.
Added a few more variables to travel time calculation.
Moved changes to how skill upgrades are handled from Agent Reserve to Sim Constructor, since they may be useful to other mods.

Update: Sep 18, 2020 @ 8:52am

Update: Sep 15, 2020 @ 12:28am

Update: Sep 13, 2020 @ 12:13am

Update: Sep 9, 2020 @ 1:40pm

Compatibility with Neptune Corporation.

Update: Sep 8, 2020 @ 6:11am

Compatibility with latest version of Generation Options+.
Exposed a bunch of serverdefs functionality.
Centralized number of Incognita program slots into simquery.getMaxPrograms(sim).

Update: Jun 29, 2020 @ 11:29am

You can now add things to upgrade_defs.upgrade_templates without the additions being reverted.

Update: Jul 18, 2019 @ 12:22pm

Added 'CLA' and 'FN' modifiers, for clamping values and performing custom functions respectively.
Added 'change' function to modifiers for convenience.
The 'has' function for modifiers can now be called without a trait parameter to search all traits, and you can pass the modifier itself instead of a name.
The 'remove' function for modifiers can now be called with a trait parameter to narrow the search, and you can pass the modifier itself instead of a name.

Update: Jul 14, 2019 @ 2:06pm

You can now minimize mods on the Generation Options Screen, which hides their options. If you have the Customizable Generation Presets mods then you can save which mods are minimized.
Mods are now listed in alphabetical order on the mod selection screen.
You can now add a modifier of the same name and trait multiple times, and the add function returns the new modifier.
Modifier order now depends on operation, but you can now also specify priority for a certain modifier.
For numerical modifiers, you can now specify min and max values it will modify to.

Update: Jul 1, 2019 @ 9:48am

Fixed errors when there are generation options for mods that aren't installed (again, since last update broke it)
The game now automatically detects when a mod doesn't have any generation options