Team Fortress 2

Team Fortress 2

Fern - Alpha 5
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Update: Dec 17, 2015 @ 4:49am

CP Fern - Alpha 5

This will be my final alpha version of this map! It is now developed enough for me to push it into beta, in my opinion!

Alpha 5 Changelog:

-Added individual spawns for each control point to improve gameflow!
-More Detailing!
-A whole lot of optimization with hints and areaportals!
-Added a lot of clipping to improve the player experience!
-Fixed sigtlines and improved chokepoints to be more balanced and work more as intended!
-Worked on the 3D skybox, to be more detailed and fit more with the theme!
-disabled solidity on props that are not intended to be stood on. (like windows, frames, signs, etc.)
-changed placements of health to be more in RED's favor!
-No more dev textures. They are all gone now!

Known Issues:
-Displacements at B are ugly!
-C will not turn completely blue when capped (fixed in b1)
-There is a sigtline on C that i will fix as much as i can!
-on C there is drop you can't prevent getting hurt by.

Update: Dec 11, 2015 @ 7:52am

Update: Dec 5, 2015 @ 4:58am

New Update!
cp_fern_a3!

Changes:
    This update has a completely new spawn, with special mechanics! The door for blue spawn is one of the big gates from mannhaten!The 2nd Control point has been comepletely changed. So has the 3rd control point (Though the 3rd control point has to be worked on some more, before i am satisfied with the loadout)!A path to C will open where a bridge will move into position and a big door will open, wich is a giant shorcut for blue!Shit tons of boring optimizasion stuff that you don't want to hear about!added some cool reskins of the capture points by icarus: http://tf2maps.net/resources/control-point-holograms.552/some more stuff... Like, there is a lot of changes, go play it! GIVE ME SOME FEEDBACK ;)

Update: Dec 2, 2015 @ 5:15am