Arma 3
HCC - High Command Converter 1.5.5
Showing 21-26 of 26 entries
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Update: Mar 1, 2016 @ 12:44pm

Update: Mar 1, 2016 @ 12:22pm

Update: Mar 1, 2016 @ 12:12pm

Version 1.4.0

. Added : Reply menu : Sentences On/Off : allows sentences or mutes all groups.
. Added : Engage menu : enable/disable AI autocombat : enables/disables autonomous switching to COMBAT when in danger.
. Added : Move menu : 8. Follow true => Positional /Directional : Selected groups will follow the first element of the array (formation).
9. Follow false - Selected groups leave their current formation.
0. Return to Formation - works in combination with a 'Wait' order. Selected groups return to their current formation.

Update: Feb 2, 2016 @ 9:53am

RHS statics integration

Update: Jan 13, 2016 @ 2:33pm

Update 1.3

. Fixed : unloaded cargo troops were forced to walk when using 'Slow vehicles';
. Fixed : additional HC modules prevented from issuing 'Move' orders;
. Fixed : Watch and Suppress could not be executed from the map (the leader still needs a clear line of sight for suppression to work);
. Changed : lists of nearest vehicles are now limited to the ten first items. I'll maybe add pages later.
. Changed : lists of nearest vehicles are now filtered with a knowsAbout function;
. Added : Speed menu : Fly in Height + allow GetIn/Out;
. Added : Actions menu :
Vehicles : engine ON/OFF + heli land (IN,OUT,OFF) + cancel landing;
Weapons : Unpack/Pack static weapon + Fire/Repeat Artillery (limited to A3 vanilla dismantled weapons so far);
. Added : Team menu : color assignment + display functions;
. Added : waypoints synchronization system;
. Added : Zeus compatibility (actions menu : 6-0 : Add curator groups).

Update: Nov 26, 2015 @ 10:33am