Arma 3
HCC - High Command Converter 1.5.5
Viser 11-20 af 26 forekomster
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Opdatering: 1. okt. 2017 kl. 9:58

Hotfix 1.5.1.1 - Fixed a syntax error that appeared with the latest game update.

Opdatering: 28. mar. 2017 kl. 1:31

Opdatering: 28. mar. 2017 kl. 1:13

Version : 1.5.1

. Fixed : WP sync system (sync lines).
. Fixed : Artillery functions now work with every static weapon or vehicle that has artillery ammo.
. Added : suppression (LAlt+suppress) now works with vehicle of all types for 15s (tanks, APCs, etc).
. Changed : slowest vehicle speed is now set to 2m/s instead of 0.5 m/s.
. Fixed : Groups IDs are now tracked and attached to the group leader. Recreating a group with the same leader will set the same group ID.
. Added : Groups IDs can now be changed at anytime. Hit 0-9 : Rename Group to display the GUI.

Opdatering: 23. juli 2016 kl. 6:17

Version : 1.5

Introducing algorithmic HC formations, scope of commands and team switch support.

Changelog :
1. Fixed : several minor issues with color assignment.
2. Fixed : team switch should now be functional in SP .
3. Fixed : groups formations were not included in the Chain of Command system.
4. Fixed : the scope of commands in the Chain of Command could mess up when a group was leading a squad, a platoon and a company at the same time. The process has been streamlined and is now based on this simple rule :
Display the platoon page to command at platoon level (6-0-8). Display the company page to command at company level (6-0-9). You're commanding the squad by default on any other page.
This principle applies to several critical leader commands :
. 6-3 : Subgroups mode.
. 6-4 : Subgroups formation.
. 6-5 : Chain of Command.
. Regroup subgroups (HC root menu).
5. Added : Define Array As -> Not Defined (1-8-4). Resets the selected groups and removes them from any previously defined array.
6. Added : Subgroups mode -> New Positional / New directional. Assign current groups positions to the selected leader's array. New Positional is actually the former 'Positional' mode, which now simply resets the variable instead of defining new positions.
7. Added : High command formations :
. 6-4 : Subgroups formation -> 1. Line 2. Column 3. Wedge 4. Circle. -> Interval : 20 ... 200 m.
Just like 'Subgroups Mode' and 'Chain of Command', this command only becomes available when at least one defined leader is selected. You can combine formations at different levels (e.g. 3 squad Wedges in a platoon Line).

Opdatering: 19. juni 2016 kl. 3:28

Version : 1.4.3

This version expands the definition of controllable arrays to Platoon and Company levels. A custom-made Chain of Command system has also been implemented to make the player able to command full arrays via their leader's group.

Changelog :

1. Fixed : performance loss due to the new module generation system.
2.Fixed : the waypoints synchronization system wouldn't reload when resuming a saved mission.
3. Fixed : groups couldn't be switched back to the regular stances after a 'Copy my stance' order.
4. Added : Define Array As -> 2. Platoon - 3. Company. (HC Menu 1-8-(...)).
Defining up from the smallest (Squad) to the biggest (Company) makes the former follow the latter. Defining down from the biggest to the smallest frees the smaller group from following the bigger.
5. Added : Display -> 8. Platoon leaders - 9. Company leaders. (HC menu 6-0-(...)). The player's group is always considered a leader group.
6. Added : Chain of Command - > 1. Enable CoC for Subgroups - 2. Disable CoC for Subgroups.
The command is greyed out by default and becomes available as soon as at least one defined leader is selected. When enabled, the following orders can be passed from a leader to his subgroups :
Stance / Copy my stance / Combat mode (RoE) / Behaviour / enableAttack / Speed / Slow Vehicles / Copy speed / Allow GetIn / Get in-out Assigned Veh / Cargo load or unload.
The Chain of Command is designed to be used in combination with the 'Display Squad/Platoon/Company leaders' commands.

More info on usage in this post : https://forums.bistudio.com/topic/185710-hcc-high-command-converter-143/?p=3048438

I'm lacking time for further testing this version and you may encounter some unexpected glitches. Thanks for reporting them in my thread on the BIS forum.

Opdatering: 11. juni 2016 kl. 10:01

v.1.4.2.1

1. Fixed : You couldn't set waypoints while playing DUWS.
2. Added in HC Actions Menu : 6-7 : Add Vacant Groups of Side.
In SP, the command adds every vacant playable unit's group to the player's HC bar and turns every Coop into a playable SP mission.
In MP, the command adds every vacant playable unit's group to the HC bar of the most ranked player of a side.

Opdatering: 2. juni 2016 kl. 9:30

Version : 1.4.2.0

This update lays the foundations for what should become a functional formation system at multiple High Command levels. Major changes in 1.4.2.0 are :

1. Added a 'Follow Me' command to give the player direct leadership over any selected group, whatever its rank.
2. 'Follow true' has been renamed 'Define array As' and opens up a new submenu : Squad, Platoon or Company. You can only define arrays as Squads for the time being. The highest ranked group in the array is now automatically selected as the Array's leader and becomes available for the 'Display Leaders' command. So rank now matters.
3. 'Follow False' has been renamed 'Stop Following'. It frees a group from following its leader but no more erases its assigned array, meaning that a pre-defined formation can now be called back.
4. Added a 'Regroup' command in the groups HC root menu. The command is now effective even after a 'Stop Following' order. It splits into two subcommands :
- Regroup Subgroups : selected array leaders (or player) regroup their immediate subordinate groups.
-Return to Formation : selected subordinate groups return to their defined formation.
5. Added a 'Subgroups Mode' command in the HC Actions Menu (6-3). This enables the player to change a leader's subgroups mode (positional/directional) at will without having to redefine the whole array. You must have at least one leader selected to access this command.
6. Added a 'Display' command in the HC Actions Menu (6-0) to give access to all available display modes.
7. Added a 'Remove Group from HC bar' command in the HC Actions Menu (6-9).
8. As a result of 3, moved the '3D Icons ON/OFF' command in the HC reply menu (0-7/8)).
+ a few other minor changes and fixes.

Exemple of use in a basic HCC mission with additional HC groups and two levels of command :

1. Create 9 fireteams (3x3) + your own group as player.
2. give the player and 3 other group leaders a superior rank (not mandatory but recommended).
3. Write : player hcSetGroup [group this] in every group leader's init field. More info in this post : https://forums.bistudio.com/topic/185710-hcc-high-command-converter-1420/?p=2960156.
4. Play the mission and switch to High Command (LCtrl+Space). Arrange the groups positions as you like using the map or 'Move' orders.
5. Assign each group of 3 fireteams a color using HC menu 9 (not mandatory).
6.Select a first group of 3 fireteams and hit 1-8-1 : 'Define Array As -> Squad'; Repeat for the two remaining groups of 3.
7. Hit 6-0-0 : 'Display -> All leaders'. You now play with only your group and the 3 other squad leaders.
8. Arrange the squad leaders positions as you like. Their subgroups will follow them.
9. Select the squad leaders and hit 1-0 : 'Follow Me'. You've just defined the platoon formation. The squad leaders now follow you.
10. Select the squad leaders and hit 1-9 : 'Stop Following'. They'll stop following you.
11. Play as the platoon leader and send your squads around. Select 'Display -> all Groups' and 'Stop Following' to free any subgroup from following their respective leader. Send the subgroups around.
12. Select a leader and hit 'Regroup -> Regroup Subgroups' in the group root menu. His subgroups will return to the previously defined formation.
13. Select the same leader and hit 'Regroup -> Return to Formation'. He should return with his subgroups to his defined position in your platoon formation.
14. If you want to regroup all your squads, select your own group (or all groups including yours) and choose 'Regroup Subgroups'.

Opdatering: 6. mar. 2016 kl. 15:34

Version : 1.4.1 - Hotfix : the mod did not work on MP respawn. For whatever reason the 'Group' respawn type remains broken.

Opdatering: 1. mar. 2016 kl. 13:05

Opdatering: 1. mar. 2016 kl. 13:02