Invisible, Inc.

Invisible, Inc.

Programs Extended
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Opdatering: 11. okt. kl. 4:13

V5.123:
* Fixed Burst nil error when program had been put on cooldown by something else before using it for the first time this mission.

Opdatering: 3. aug. kl. 5:41

V5.122:
* Fixed Tag Downlink subroutine not being serializable when Informant tag bonus was present.

Opdatering: 23. juni kl. 10:06

V5.121:
* Snare Grenades used by guards will no longer teleport downed agents. Fixes a crash when Snare Grenade was thrown on top of downed agent (oldCell ~= newCell assert error).

Opdatering: 12. feb. kl. 10:04

V5.120:
* Tweaked mod option strings.
* Added Hash Key display to the right of CR display in the upper left corner of the screen, thanks of Sizzlefrost.
* NOTE: Above display will be duplicated if running alongside Advanced Cyberwarfare and may be illegible until ACW's next update removes their's.

Opdatering: 23. jan. kl. 8:31

V5.119:
* Fixed hostile AI incorrectly counting amount of PWR Cores in the level if any of them were captured before AI had spawned in.

Opdatering: 20. jan. kl. 14:13

V5.118:
* Clarified description of Axe and Split regarding the need for devices to be scouted.
* Added a suboption to extended alarms that lets you choose if you want a certain daemon to spawn at alarm level 1 when reaching a certain point in campaign.

Opdatering: 4. sep. 2024 kl. 9:34

V5.117:
* Fixed Clone subroutine cloning special daemons like Countermeasures, alarm-based permanent daemons or reversed ones.

Opdatering: 13. mar. 2024 kl. 9:53

V5.116:
* Fixed Chiton subroutine removing armor it wasn't supposed to.

Opdatering: 19. feb. 2024 kl. 14:08

V5.115:
* Fixed Treaty locking Incognita and its own PWR subroutines for 3 turns instead of 2.
* Club will now update it's breaking power when bought in mission (previously it would start at 1 firewall break).

Opdatering: 4. jan. 2024 kl. 7:47

V5.114:
* Fixed Suspicion daemon alerting wrong guards in specific circumstances.