Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Balance Through Realism
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Update: Feb 29, 2016 @ 4:51pm

Changed a verbiage typo.

Update: Feb 29, 2016 @ 4:13pm

Update: Feb 28, 2016 @ 8:08pm

--Cavalry Countertactics added for Dacian Spears and Spear Warriors (same as the inferior Dacian Tribesmen).

Update: Dec 21, 2015 @ 6:07am

Roman Rorarii added to Rome (Early), Roman Plebs added to both Early and Late Rome for custom battles.

Update: Dec 20, 2015 @ 7:50pm

Custom Battle Factions: Adds an early Rome (pre-Marian) and a late Rome (post-Marian reforms) options containing only those units to the Custom Battle menu. For people who don't like mixing hastati with legionaries.

Also adds the 4 playable Wrath of Sparta factions (Athenai, Boiotia, Korinthos, and Sparta) to multiplayer as playable factions, if you have that expansion.

Note: names of factions will only appear in the English version of TW:R2.

Update: Dec 14, 2015 @ 5:43pm

First cohort changes also applied to that unit in the Emperor campaign.

Update: Dec 6, 2015 @ 7:36pm

Update: Dec 6, 2015 @ 5:56pm

Makes several changes to Roman First and Eagle Cohorts, which seem to have been neglected in patching:

1. Changes mass up from Heavy to Very Heavy, to match regular Legionaries. *
2. Increases charge from 12 to 14 to match regular Legionaries. *
3. Reduces bonus hitpoints from 20 to 15 to match regular Legionaries. *
4. Adds 20 extra men on Ultra settings to the Eagle Cohort to reflect its traditional larger size
5. Limits multiplayer to 2 Eagle/First Cohorts per side.
6. Changes First Cohort standard from a signum to an aquila.

* Changes 1-3 also in Patch 17 Data Typos mod, in this workshop.

Update: Dec 6, 2015 @ 10:28am

Tweaked down sling initial velocity from 60 (m/s-equivalent) to 50. Sling measurements show flight speeds very comparable to bows from this period at around 40 m/s, not 30% higher than bows (=45 in-game). Change should make fast moving units like cavalry slightly more survivable under sling fire when in motion.

Update: Dec 1, 2015 @ 7:37pm

Tweaked up pike effectiveness values to more closely approximate Attila.

Pike_lower_delay_combat: was 5, now 4 (R2TW original 20, ATW 0)... speeds up rate from when pikes are dropped to level to when they engage.
Pike_lower_delay_turn_radius: was 1.2, now 1.1 (R2TW original 1.5, ATW 1)... speeds up rate at which pike formations can rotate.
Pike_attack_zone_cosine_angle: was 0.945 (R2TW original, =19 degrees) now 0.924 (ATW, =22 degrees)... critical value for limiting penetration of pike units from the front, defines the "sweep" of an individual pike.